DirectXTex
Amazon Lumberyard
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DirectXTex | Amazon Lumberyard | |
---|---|---|
10 | 9 | |
1,700 | 1,877 | |
1.1% | - | |
8.4 | 2.3 | |
5 days ago | over 1 year ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DirectXTex
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Total FPS & Performance mods for Console
Optimized Vanilla Textures were optimized for PC and then ported to console. They were optimized using an 'optimizer' for Skyrim, which was not updated for the textures FO4 has. It did add mipmaps for the textures that were supposedly missing some and shrank the resolution; however, seeing as the Creation Kit uses Microsoft's own DDS compression program that adds mipmaps automatically, you're literally just re-adding vanilla textures that have been decompressed and then recompressed with extra loss on the visuals and taking up space. Also, specular maps must be compressed with the Photoshop Intel plugin in order to compress them properly or a program that will allow you to have the red and green channels saved in BC5U format (which is a normal map compression and flipped). GIMP does not do it correctly and I'm very doubtful the program that was used to shrink things did either since it was not designed for FO4's specularity.
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Learning DirectX 12 in 2023
DirectXTex
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25 outfits that will be available in the shop
The images are in a split DDS format. To convert them to e.g. PNG files, you first have to concat the files and then use a tool such as texconv.
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Mod Release: Oblivionesque Locks, a lockpicking minigame overhaul
Yep, the images used for each part of the minigame (a couple variations each of lock background, pick, pins, and springs) are stored as .dds files, DXT1 format. You can convert another image format to this type of texture-- I used texconv. Overwriting the default textures with your new files will replace the assets ingame.
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editing textures
However I've found that MS TexConv from the DirectXTex package is the best way for loosing less quality, so I save my textures as lossless PNGs and use TexConv with my own wrapper then.
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SSE CK fatal error
You can use texdiag to see information about a texture.
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Does Anyone Know a Tool That Can Mass Compress/Resize DDS Files?
I know only Nvidia texture tools exporter but it's not in masse sorry My suggestion is to create a python script that uses texconv.exe for every file in a directory, pretty easy to get
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BC7 Quick vs Max, any performance difference?
xLODGen/DynDOLOD/TexGen uses Texoncv to compress textures.
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Coming back to FO4 and realized there are now mods available - what do you think of this selection and the LO?
Not necessary on Xbox. Xbox graphics will not function properly without mipmaps so the developers would have had to run everything through xtexconv for Xbox optimization. See Microsoft Documentation on DirectXTex. Code samples for xtexconv for the curious are located here.
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Work in progress - New World model explorer
All textures/images are .dds files. I use TexConv.exe to convert them to png files. texconv.exe *.dds -ft png
Amazon Lumberyard
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What engine does the game run on?
Isn't it?
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AGS developer confirms this is a different glitch from beta.
Actually, we do. It's on Github. Not a leak. Open sourced by Amazon: https://github.com/aws/Lumberyard
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New World Update 1.0.3: Server Transfer Details
I'm also in with this, my assumption is that the server was waiting for a specific response, while that response wasn't being received the server got stuck in a loop. To confirm this or any other theory someone has to look into the engine which is open source (https://github.com/aws/lumberyard/)
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Exploiters are ruining the game. Video proof of speed hack. Does anyone have more info about this?
https://github.com/aws/lumberyard also cryengine
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Hope the anti cheat is good enough.
Cough...
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Work in progress - New World model explorer
I think the animation data is accessible. Especially since New World is built using Amazon's Lumberyard game engine, which is open source. Looking through the source of Cryengine-Converter (tool to convert Lumberyard/Cryengine proprietary data formats to open formats), it seems to me that it also supports converting .cga (Crytek Geometry Animation) files!
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Is... is new world coming to console players?
It's part of the engine.
- LumberYard is now a new open source engine
- Lumberyard source code - Amazon game engine
What are some alternatives?
DirectXTK12 - The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
DepotDownloader - Steam depot downloader utilizing the SteamKit2 library.
pak-extract
FX11 - Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
CRYENGINE - CRYENGINE is a powerful real-time game development platform created by Crytek.
DuckX - C++ library for creating and modifying Microsoft Word (.docx) files
NewWorldUnpacker - A .pak unpacker used for reverse engineering Amazon's upcoming New World MMO
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Cryengine-Converter - A c# program to convert Crytek files to Collada (XML) format
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/