DirectXTK12
directx12-seed
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DirectXTK12 | directx12-seed | |
---|---|---|
6 | 1 | |
1,395 | 112 | |
1.1% | - | |
7.8 | 10.0 | |
14 days ago | almost 2 years ago | |
C++ | C++ | |
MIT License | The Unlicense |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DirectXTK12
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Learning DirectX 12 in 2023
DirectXTK 12 (includes SimpleMath and other goodies)
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Reject support, return to Stack Overflow. - Microsoft
Looks like that's from https://github.com/microsoft/DirectXTK12, an open-source DX12 tool kit
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How do I create a terrain with DirectX 8?
For example: https://github.com/microsoft/DirectXTK12
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How to handle multithreading in concept.
or https://github.com/microsoft/DirectXTK12/wiki/Getting-Started
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Where can I learn directx 12 from?
DirectX Tool Kit for DirectX 12
- DirectX 12 Helper libraries?
directx12-seed
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Learning DirectX 12 in 2023
I’ll be honest, this also was nice - but didn’t do a good job of explaining relationships between parts of the pipeline. It’s likely because they also have a book you can buy that goes into more detail. I also had issues spinning up the directx12-seed repo. Since my PC / graphics card doesn’t support all the DX12 features (like raytracing), the app would error out instead of running. As someone new to DirectX 12, stuff like this is an immediate productivity killer.
What are some alternatives?
DirectXTex - DirectXTex texture processing library
DirectX-Graphics-Samples - This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
DirectXTK - The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
UnrealEngine - UnrealEngine 1998
ShaderGlass - Overlay for running GPU shaders on top of Windows desktop
DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Xbox-GDK-Samples - Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.
FX11 - Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
DirectX-Headers - Official DirectX headers available under an open source license
FFmpegInteropX - FFmpeg decoding library for Windows 10 UWP and WinUI 3 Apps