DirectXTK
Skia
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DirectXTK | Skia | |
---|---|---|
12 | 55 | |
2,469 | 8,515 | |
1.1% | 2.1% | |
7.6 | 9.7 | |
2 days ago | 1 day ago | |
C++ | C++ | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DirectXTK
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Xenia: Xbox 360 Emulator
XNA died when the people behind it left, thus the C++ side won once again, and DirectXTK was born as replacement.
https://walbourn.github.io/directxtk/
Years later they kind of sponsored Monogame, when they were recovering from XBox One mess,
https://news.xbox.com/en-us/2016/03/14/letter-chris-charla-i...
By the way, I think one of these episodes talks about the emulation, but I am not certain if it was on this podcast I heard about it.
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Learning DirectX 12 in 2023
DirectXTK 12 (includes SimpleMath and other goodies)
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Where to start learning OpenGL or DirectX11 Graphics Programming with C++?
DirectXTK (basically XNA ported to C++, after it was dropped)
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I'm having a hard time staying committed to learning C++ and OpenGL for game development.
Because you get stuff like DirectXTK and PIX from the company that does the API, while on Khronos stuff you need to go hunting for comunity or GPU vendor specific tooling.
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How to handle multithreading in concept.
then check up this https://github.com/microsoft/DirectXTK/wiki/Getting-Started
- How do I get started with Frank Luna's DX11 book?
Skia
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Skia VS nitro-gl - a user suggested alternative
2 projects | 21 Aug 2023
- The Future of the Web Is VNC
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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Lottie under the hood
Actually, that's not entirely accurate. The lottie-web library itself doesn't support rendering to WebGL. However, there is a package called canvaskit-wasm that wraps Skia (a graphics engine) with WebAssembly (wasm). This package includes a module called skottie which supports rendering animations into a WebGL surface. However, there is a drawback with this approach: using wasm requires loading a relatively large package, and it's uncertain whether all features are supported correctly, as the official compatibility table that tracks lottie support on different platforms does not include skottie.
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Widely-used graphics library
Skia is pretty great if you can get it running.
- Vivaldi 6.0 Web Browser Introduces Tab Workspaces and Custom Icons
- Leveraging Rust and the GPU to render user interfaces at 120 FPS
- How important is avoiding Blink/Chromium to you? And if not at all, why?
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Graphic Library for C
There’s also Skia by Google. Used by Android and Google Chrome.
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Ask HN: Is WASM (WebAssembly) getting adoption in real use cases?
Not specially something that you cannot do without WASM but at $WORK we are using a WASM build of Skia [0] to render canvas from nodejs.
Why use WASM ? Because we wanted to stay close to our stack (ie. calling wasm from nodejs). Do it work ? Yes, memory consumption is quite heavy though (each WASM module have its own heap that can quickly grow).
However we are looking to directly use Skia now and avoid the overhead of WASM so i think its a nice solution in the beginning but you might want to ditch it later on.
[0]: https://github.com/google/skia/tree/main/modules/canvaskit
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Lottie for Android, iOS, and React Native - Render After Effects animations natively on Android and iOS, Web, and React Native
canvas - High performance skia binding to Node.js. Zero system dependencies and pure npm packages without any postinstall scripts nor node-gyp.
OpenSceneGraph - OpenSceneGraph git repository
Open-Source Vulkan C++ API - Open-Source Vulkan C++ API
raylib - A simple and easy-to-use library to enjoy videogames programming