DirectXTK VS Cauldron

Compare DirectXTK vs Cauldron and see what are their differences.

DirectXTK

The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++ (by microsoft)

Cauldron

A simple framework for rapid prototyping on Vulkan or Direct3D 12 (by GPUOpen-LibrariesAndSDKs)
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DirectXTK Cauldron
12 4
2,469 862
1.0% 3.1%
7.6 0.0
1 day ago 15 days ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DirectXTK

Posts with mentions or reviews of DirectXTK. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-12.

Cauldron

Posts with mentions or reviews of Cauldron. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-30.
  • Learning DirectX 12 in 2023
    13 projects | dev.to | 30 Jan 2023
    Cauldron is a 3D render engine framework that uses DirectX 12 or Vulkan as the backend. It was built by AMD for internal prototypes and projects. You use it like a static library and import it into your existing C++ app to use as a framework. It was built first using DirectX 12, then Vulkan support added later, so great project to analyze from that perspective.
  • [PROJECT HELP] Adding HDR support to DXVK for Windows use
    2 projects | /r/vulkan | 4 Oct 2022
    see this to support hdr in vk: https://github.com/GPUOpen-LibrariesAndSDKs/Cauldron/blob/d22060043138b38e3aa01f766227ee0bd4e4f83e/src/VK/base/FreeSyncHDR.cpp

What are some alternatives?

When comparing DirectXTK and Cauldron you can also consider the following projects:

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

DirectXTK12 - The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

urho3d - Game engine

Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

glbinding - A C++ binding for the OpenGL API, generated using the gl.xml specification.