DikuMUD3
ennui
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DikuMUD3 | ennui | |
---|---|---|
10 | 3 | |
181 | 14 | |
- | - | |
8.1 | 0.0 | |
4 months ago | over 1 year ago | |
C++ | Rust | |
GNU Lesser General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DikuMUD3
- Struggling with editing DikuMUD areas
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What is the best framework for developer(new to mud) to build a MUD game?
Check out DIKU3 - great fully modernized mud engine built to natively output HTML, and completely open source. https://github.com/Seifert69/DikuMUD3
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Where to get started making a MUD?
Try DikuMUD if you want C. It's a classic, so will have the classic feel to it, but DikuMUD 3 is relatively new and includes a webclient, looks like the developer also has a discord so you can probably ask questions. https://github.com/Seifert69/DikuMUD3
- Looking to make a MUD
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Vision Impaired and Screen Readers
Oh, and it’s fully open-source. You can check it out here: https://github.com/Seifert69/DikuMUD3
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Rehoming my old AberMUD zones/quests
Not sure which codebase that mud ran on… if it was DIKU the project is now fully open-source and you could contribute them there! It’s under active development by some pretty cool folks, including Michael Seifert. https://github.com/Seifert69/DikuMUD3
- Any open-source muds WITH worlds included?
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I'm a professional copywriter with a decade of MUD creation. Is anybody interested in help?
Check out https://github.com/Seifert69/DikuMUD3 - DIKU is under active development, and always interested in good world builders!
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Let's talk about MUD and AI
Over the last few years there’s been a tremendous amount of work put into the DIKU mud engine. We have a very active development, and there are a few compelling areas to explore AI. Check out the project at https://github.com/Seifert69/DikuMUD3 and the mud at Valhalla.com:4242
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Ask HN: Are MUDs Still a Thing?
Yes, the Diku codebase was recently updated to Diku3 and a web socket version of Valhalla is currently running.
https://github.com/Seifert69/DikuMUD3
I think the current populations are quite low in game.
ennui
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What's the best open-source room data set out there?
Simplicity of file format is also a factor (e.g. Ennui has its world in very neat yaml files), but not that important.
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Interest Check Mud Engine In Rust
>git clone https://github.com/pmengelbert/ennui Cloning into 'ennui'... remote: Enumerating objects: 79, done. remote: Counting objects: 100% (79/79), done. remote: Compressing objects: 100% (53/53), done. remote: Total 1934 (delta 32), reused 48 (delta 22), pack-reused 1855 Receiving objects: 100% (1934/1934), 464.01 KiB | 3.54 MiB/s, done. Resolving deltas: 100% (1205/1205), done. >rustup toolchain list stable-x86_64-unknown-linux-gnu (default) nightly-x86_64-unknown-linux-gnu >make mkdir data || true if ! test -f data/map.cbor; then touch data/map.cbor; fi if ! test -f data/npc.cbor; then touch data/npc.cbor; fi cargo +nightly build --release --bin convert Compiling proc-macro2 v1.0.24 Compiling unicode-xid v0.2.1 Compiling syn v1.0.58 Compiling libc v0.2.82 Compiling serde_derive v1.0.118 Compiling getrandom v0.1.16 Compiling serde v1.0.118 Compiling cfg-if v1.0.0 Compiling ppv-lite86 v0.2.10 Compiling linked-hash-map v0.5.4 Compiling dtoa v0.4.7 Compiling half v1.6.0 Compiling yaml-rust v0.4.5 Compiling quote v1.0.8 Compiling rand_core v0.5.1 Compiling rand_chacha v0.2.2 Compiling rand v0.7.3 Compiling serde_yaml v0.8.15 Compiling serde_cbor v0.11.1 Compiling ennui v0.1.0 (/home/teejay/ennui) Finished release [optimized] target(s) in 1m 56s target/release/convert map sample.yaml data/map.cbor in file src/bin/convert.rs on line number 49 target/release/convert npc npcs.yaml data/npc.cbor in file src/bin/convert.rs on line number 23 cargo +nightly build --release Compiling ennui v0.1.0 (/home/teejay/ennui) Finished release [optimized] target(s) in 1m 14s
- Interest check: MUD engine in Rust
What are some alternatives?
Blightmud - A terminal mud client written in Rust
AwakeMUD - The Community Edition fork of the 'Awakened Worlds' Shadowrun 3 MUD codebase.
evennia - Python MUD/MUX/MUSH/MU* development system
dawnoftime - My attempt to clean up the Dawn of Time MUD codebase
riftshadow - Dedicated to the preservation of the game and modernization of a classic mud codebase.
dumserver - A modern MU* engine re-imagined, actively developed and properly tracked.
toaststunt - A network accessible, multi-user, programmable, interactive system for the creation of MOOs / MUDs.
ngenmud - Child of NakedMud - includes bug fixes, feature enhancements, staying in line with vision
fluffos - Actively maintained LPMUD driver (LPC interpreter, MudOS fork)
blossom - MUD (Multi-User Dungeon) game engine written in Rust.
MUD1 - Essex MUD1 by Trubshaw and Bartle
tbamud - tbaMUD is the continued development of the codebase formerly known as CircleMUD.