Game
hyper
Game | hyper | |
---|---|---|
13 | 97 | |
284 | 13,845 | |
3.5% | 1.2% | |
8.9 | 9.2 | |
28 days ago | 1 day ago | |
Rust | Rust | |
GNU Affero General Public License v3.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Game
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Monthly Update #9 from the Development of Digital Extinction a FOSS 3D RTS Made With<Bevy>
The source code for Digital Extinction is available on GitHub. You can access it via the game's repository: https://github.com/DigitalExtinction/Game.
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Is bevy mature enough?
I am using Bevy for this game https://github.com/DigitalExtinction/Game . ggez does not seem to be actively developed any more.
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Digital Extinction: open source multiplayer RTS game written with Bevy.
I am personally Inspired by Zero-k and SupCom:FA for the interface but most core aspects are unique to this game. Have a look at the design.md and the tasks I drafted yesterday to achieve that gameplay.
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Which project do you think is the best at showing what Bevy is capable of?
I am working on an RTS game (https://github.com/DigitalExtinction/Game). ECS makes everything easier in this genre. The game is very much WIP but it might be of interest for you.
- Bevy games with open source code?
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Digital Extinction a GPL Licensed 3D RTS Game (WIP)
Game source code and all assets are available on its GitHub repository https://github.com/DigitalExtinction/Game
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How would I communicate data between a web server and a Bevy app?
I recently implemented such communication to my game. It is a small crate exposing a Bevy PluginGroup a a few events. You can quickly get the idea from the source code which is available here: https://github.com/DigitalExtinction/Game/tree/main/crates/lobby_client
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What's everyone working on this week (46/2022)?
Week after week, I am working on Digital Extinction, a real-time strategy game build with Bevy engine.
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My first 3D model set. Blender low poly with Substance baked normals.
You can check it out here https://github.com/DigitalExtinction/Game (and here about the models).
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Digital Extinction a 3D RTS game build with Bevy
https://github.com/DigitalExtinction/Game/issues/200 - probably this. i was able to run the project and it seems it is on very early stages of dev
hyper
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The Linux Kernel Prepares for Rust 1.77 Upgrade
> If you are equally picky and constrain yourself to parts of the ecosystem which care about binary size, you still have more options and can avoid size issues.
What's an example of this for, say, libcurl? On my system it has a tiny number of recursive dependencies, around a dozen. [0] Furthermore if I want to write a C program that uses libcurl I have to download zero bytes of data ... because it's a shared library that is already installed on my system, since so many programs already use it.
I don't really know the appropriate comparison for Rust. reqwest seems roughly comparable, but it's an HTTP client library, and not a general purpose network client like curl. Obviously curl can do a lot more. Even the list of direct dependencies for reqwest is quite long [1], and it's built on top of another http library [2] that has its own long list of dependencies, a list that includes tokio, no small library itself.
In terms of final binary size, the installed size of the curl package on my system, which includes both the command line tool and development dependencies for libcurl, is 1875.03 KiB.
[0] I'm excluding the dependency on the ca-certificates package, since this only provides the certificate chain for TLS and lots of programs rely on it.
[1] https://crates.io/crates/reqwest/0.11.24/dependencies
[2] https://crates.io/crates/hyper/0.14.28/dependencies
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json-responder 1.1: dynamic path resolution
hyper-based HTTP server generating JSON responses. Written in Rust.
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I pre-released my project "json-responder" written in Rust
tokio / hyper / toml / serde / serde_json / json5 / console
- How Turborepo is porting from Go to Rust
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Signway - a pre-signed URLs gateway written in rust, specifically designed for allowing LLM based client apps to directly query OpenAI's api securely.
Using Rust here was immensely helpful, using libraries made by the community like https://github.com/hyperium/hyper really powered up the development of Signway, so glad to see this kind of awesome crates made public. Hope that it continues to be like that despite the current controversies.
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Problem with YouTube embed thumbnail...
- Discord sends a slightly weird request by specifying content length (a bug in hyper we've not yet upgraded to fix, https://github.com/hyperium/hyper/commit/fb90d30c02d8f7cdc9a643597d5c4ca7a123f3dd)
- Hyper – A fast and correct HTTP implementation for Rust
What are some alternatives?
MurderUserDungeon - A game made for the Rusty Jam https://itch.io/jam/rusty-jam
reqwest - An easy and powerful Rust HTTP Client
bonsai - Rust implementation of AI behavior trees.
tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
guiver - GUI programming with Rust
Warp - Warp is a modern, Rust-based terminal with AI built in so you and your team can build great software, faster.
laydown - Always know what you're going to say at Daily Standup.
actix-web - Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust.
timely-defuse - A mobile game for GitHub GameOff 2022
Rocket - A web framework for Rust.
Emergence - An organic factory builder about adapting to a changing world.
curl-rust - Rust bindings to libcurl