DialogueMenu VS xdi

Compare DialogueMenu vs xdi and see what are their differences.

xdi

The Extended Dialogue Interface removes the hardcoded 4-option limit on dialogue and adds full engine support for any number of player dialogue options. (by reg2k)
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DialogueMenu xdi
1 1
8 17
- -
0.0 0.0
over 6 years ago over 3 years ago
ActionScript C++
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DialogueMenu

Posts with mentions or reviews of DialogueMenu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-09.
  • F4SE Issues and Compatibility Thread
    12 projects | /r/Fallout_VR | 9 Apr 2021
    There's a few F4SE-based UI mods that'd be cool to have brought over, XDI (UI/Nexus), MCM (UI/Nexus), LevelUpMenuEx (UI?/Nexus), and HUD Plus Plus (Nexus). I haven't checked too far into how 4vr's UI works, but so far as I can tell it's still using flash, just printed on models instead of the front of the screen. I mention these one specifically due to their heavy tie ins with F4SE, though there are other UI mods I wanna try to port sometime when I have a working headset and the motivation to do so.

xdi

Posts with mentions or reviews of xdi. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-09.
  • F4SE Issues and Compatibility Thread
    12 projects | /r/Fallout_VR | 9 Apr 2021
    There's a few F4SE-based UI mods that'd be cool to have brought over, XDI (UI/Nexus), MCM (UI/Nexus), LevelUpMenuEx (UI?/Nexus), and HUD Plus Plus (Nexus). I haven't checked too far into how 4vr's UI works, but so far as I can tell it's still using flash, just printed on models instead of the front of the screen. I mention these one specifically due to their heavy tie ins with F4SE, though there are other UI mods I wanna try to port sometime when I have a working headset and the motivation to do so.

What are some alternatives?

When comparing DialogueMenu and xdi you can also consider the following projects:

F4MP-Archive - Fallout 4 Multiplayer Mod

ReClass.NET - More than a ReClass port to the .NET platform.

DamageThresholdFramework - source code for system here: https://www.nexusmods.com/fallout4/mods/33760

BulletCountedReloadSystem - source code for system here: https://www.nexusmods.com/fallout4/mods/41178

LevelUpMenu1 - LevelUpMenu1

MCM_0.1_AS3

HUDPlusPlus - This mod adds some UI widgets to HUD to display detailed information of object crosshair points to or selected in quick loot menu, it also provides some extra features to make player play holotape and read book directly from quick loot menu without need to open inventory while looting.(Fallout4)

PlaceInRedStandalone - PlaceInRedStandalone

ClassicHolsteredWeaponsSystem - source code for system here: https://www.nexusmods.com/fallout4/mods/46101