UABE
dnSpy
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UABE
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.xyasset format file
Use Unity Asset Bundle Extractor: Unity Asset Bundle Extractor (UABE) is a third-party tool that allows you to extract assets from Unity asset bundles. You can download UABE from the official GitHub repository: https://github.com/DerPopo/UABE
- How to extract Inside Assets
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Pathologic 2 modding?
Sooo, P2 modding is not very well documented so far - what I know is that it's easy to replace things like textures and sounds using AssetStudio and UABE together. The dialogue and many of the gameplay files are in plaintext or XML, and can be edited freely (once you know what they do). Furthermore, you can use DNSpy to edit the .net files included with the game (this is how the published mod Bound Again added effects to items, IIRC).
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Is there an option to disable configuration window at startup for a COMPILED game?
Not really easy if you don't know what you are doing. -> https://github.com/DerPopo/UABE
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Curious lines...
I used Notepad to open .assets files and searched for "the" to find the lines. Smarter people seem to use https://github.com/DerPopo/UABE
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Does anybody have the sound files of them? (EotE spoilers)
You can use this to rip them from the game (download is on the right under "releases")
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Is there any way to go into the game folders and replace the card art with modified card art?
Do you think this will work? https://github.com/DerPopo/UABE
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Trying to extract files from pirated Switch game
https://github.com/DerPopo/UABE this should work
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Battlestar Deadlock Music OST
Download https://github.com/DerPopo/UABE/releases/tag/2.2stabled
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Climbey Custom Levels Standalone [Tutorial]
Downloads Required: UABE, uber-apk-signer (optional but easy)
dnSpy
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Crashing when loading up save
Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. You can restart with dnSpy attached.
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Me and my friend were messing around in the public test when we found items like "odins cape" and "odins hood", but anytime we tried to equip them this message popped up. Is paid DLC coming to valheim?
Download dnSpy, Open the file "assembly_valheim.dll", Select view and then Assembly Explorer, search for DLCMan class (if you have trouble there is a search tool in the top bar, doing so you'll find the whole class), went to the correct lines (50, 79, 97 even if for me it was actually 98), right click on edit method/class (might be better to use method) and change the " return false; " to " return true; ". After the process compile again and there you have it.
- How to make mods?
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Simple mod to disable pausing
To inspect the code, I recommend dnSpy. https://github.com/dnSpy/dnSpy You want to run it on the Assembly-CSharp.dll file from _Data/Managed. Then you can view the source code. I searched the entire project for the word "pause" until I found something that looked relevant. Luckily, the code for this game is pretty well written and well laid out.
- Learning how to mod
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Stop-Computer @ specific time
It's dnSpy.
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Heisting 20M Dollars' Worth of Magic: The Gathering Cards in a Single Request
Great question! The tool I used, DNSpy, has the ability to patch in opcodes. So I just put in the instructions needed as essentially assembly, and I did so by just writing bytes into the existing executable. The two I used were ldc.i4 to put an integer onto the stack, and then mul to multiply it with the existing value.
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Is it possible to use GHIDRA to decode .NET ? (1 lvl crackmes with solution, but not in GHIDRA)
.NET is super easy to reverse, you don't need Ghidra, go try dnSpy, that should do the trick.
- [Valheim] Remplacer la touche Z (débogage fly) par une autre clé
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Absolute Beginner's Guide to making a mod?
Code Creation. Unfortunately, I don't have more information on the code of the game. This is the part I need help with. I'm quite familiar with HTML, CSS, and Javascript, but haven't really touched C#. The best that I've managed is opening Kitchen.Common.dll and KitchenMode.dll in dnSpy (https://github.com/dnSpy/dnSpy) and looking at the class and struct names, recognizing that some of the contents of those dll files which start with C, like CAppliance, are components of entities in the game, and can be used to retrieve entities somehow. I have no idea how to use the classes, like GrabItems or CreateNewMesses. Who knows if either of those do anything? Oh, and making an item or appliance? No idea.
What are some alternatives?
UABEA - c# uabe for newer versions of unity
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
Fody - Extensible tool for weaving .net assemblies
Wwise-Unpacker - Unpack game audio Wwise files (pck, bnk)
dnSpy-Unity-mono - Fork of Unity mono that's used to compile mono.dll with debugging support enabled
Uber Apk Signer - A cli tool that helps signing and zip aligning single or multiple Android application packages (APKs) with either debug or provided release certificates. It supports v1, v2 and v3 Android signing scheme has an embedded debug keystore and auto verifies after signing.
Mono.Cecil - Cecil is a library to inspect, modify and create .NET programs and libraries.
AssetStudio - AssetStudio is an independent tool for exploring, extracting and exporting assets.
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
Il2CppDumper - Unity il2cpp reverse engineer
x64dbg - An open-source user mode debugger for Windows. Optimized for reverse engineering and malware analysis.