UABE VS AssetStudio

Compare UABE vs AssetStudio and see what are their differences.

UABE

Asset Bundle Extractor [Moved to: https://github.com/SeriousCache/UABE] (by DerPopo)

AssetStudio

AssetStudio is an independent tool for exploring, extracting and exporting assets. (by RaduMC)
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UABE AssetStudio
18 4
1,963 1,396
- -
0.0 0.0
over 2 years ago almost 4 years ago
C++ C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UABE

Posts with mentions or reviews of UABE. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-10.

AssetStudio

Posts with mentions or reviews of AssetStudio. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-10.
  • Pathologic 2 modding?
    3 projects | /r/pathologic | 10 Apr 2022
    Sooo, P2 modding is not very well documented so far - what I know is that it's easy to replace things like textures and sounds using AssetStudio and UABE together. The dialogue and many of the gameplay files are in plaintext or XML, and can be edited freely (once you know what they do). Furthermore, you can use DNSpy to edit the .net files included with the game (this is how the published mod Bound Again added effects to items, IIRC).
  • Does anyone know where the files for all of the models are for Pathologic 2?
    1 project | /r/pathologic | 27 Jan 2022
    AssetStudio has a fairly simple interface and will export models as .obj - you can choose single models to export via searching, or do all of them (which will fill about 619 MB of space). If you don't intend to mod the game, it's probably the easiest solution. As DJ said, you'd hit "Load folder" on Pathologic\Pathologic_Data.
  • Can't export to FBX?
    1 project | /r/unity | 3 Sep 2021
  • Extracted sound files?
    2 projects | /r/mytimeatportia | 26 Apr 2021
    So, first you'll need something like AssetStudioGUI (recommended, since it's being regularly updated) or UnityStudio.

What are some alternatives?

When comparing UABE and AssetStudio you can also consider the following projects:

UABEA - c# uabe for newer versions of unity

AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

dnSpy

Wwise-Unpacker - Unpack game audio Wwise files (pck, bnk)

Uber Apk Signer - A cli tool that helps signing and zip aligning single or multiple Android application packages (APKs) with either debug or provided release certificates. It supports v1, v2 and v3 Android signing scheme has an embedded debug keystore and auto verifies after signing.

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