Depressurizer
UWP Community Toolkit
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Depressurizer | UWP Community Toolkit | |
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29 | 20 | |
1,379 | 5,755 | |
1.4% | 0.6% | |
1.9 | 5.0 | |
2 days ago | about 2 months ago | |
C# | C# | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Depressurizer
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I wrote an app for myself to filter my library by HLTB
Another thing you can do is use a Steam tag management system like Depressurizer to automatically tag games with their approximate HLTB time (eg. 1-5 hours could be a category, 6-10 hours could be another category), then on Steam Deck you can use the Tab Master plugin for Decky to show each HLTB categories as a separate tab. There are probably other ways to display the categories as well.
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Just organized my library and I'm happy with it. Do you organize yours?
I did this once and Steam deleted my meticulously sorted system so I figured it was never worth the effort again. Depressurizer is a tool to do it for you based on some basic filtering.
You guys need to check out Depressurizer, which will do a lot of tagging/organizing automatically.
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Anyone noticed how dynamic collections don't affect sharedconfig.vdf anymore?
It stopped working long time ago & that's why that project is no longer working. Also this isn't a bug as Valve never intended anyone to tamper with sharedconfig. Even if you may still see that file in Steam installation, it's kept for backwards compatibility & backup instead of new library is kept in an enigmatic coding in some another file.
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Help, My brother filled my library with 7000 steam games
Use https://github.com/Depressurizer/Depressurizer. This will allow u to categorize the games to ur liking. plus u can use favorites to categorize the games that ur currently playing while collapsing all the other categories. this may help with the clutter
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Up you go, buddy
There are tools like Depressurizer that allow to categorize library based on genre, tags, user score, developer etc.
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How do I arrange my games by release date in collections?
Depressurizer can usually help with stuff like this
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Does anyone know why this is happening and how can I fix it?
dude, stop being an elietist shit bag, this linke here which is on the side bar and im pretty sure a bunch of steam users have clicked on, is github, this link again from the SIDE BAR OF THIS VERY SUB has reference to github in it, and i wouldnt be surprised if over half of the links here are github too, for fucks sake git hub isnt some edgy cool site that is on the dark web, its a code sharing place full of open source projects, im confident that every reddit user has been to github at least once in there life
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Depressurizer coming
auto-download the latest release if not found locally or if auto-update (DPRSPAUTOUP) is enabled in the Global Menu
UWP Community Toolkit
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Hello everyone, I made a Windows 10/11 Multitool app with Winforms. I'm just gonna share some screenshots.
GitHub/WCT/Controls/DataGrid (source code for the control)
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How did you guys get your first C# job?
Started programming by writing some apps for Windows Phone later UWP during university. A few years ago I started collaborating a lot on GitHub to some Microsoft projects, like the Windows Community Toolkit. There I created a lot of new APIs and libraries, like all the new animation APIs and pipeline brush APIs, etc. I then also proposed adding some general .NET APIs to it, and that's how the MVVM Toolkit was born, along with other libraries which are now moved to the .NET Community Toolkit. Fast forward until about late 2020, and they pinged me saying the new Microsoft Store (which hadn't been announced yet back then) was using several of those new APIs I had written, so we started collaborating more so that I could add more functionality they needed. After that shipped, at some point there was a new opening to which I applied, and here I am in the Microsoft Store team and also leading the .NET Community Toolkit 🙂
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Why is there a lack of cool repos?
https://github.com/CommunityToolkit/WindowsCommunityToolkit (now multiplateform)
- Come si contribuisce ad un progetto open source?
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Does anyone here have a long background with Java before switching/using C#? What caused you to switch and what do you miss about Java that C# doesn't have?
For instance, recently Chaochao opened a PR for the Windows Community Toolkit to open source the whole custom animation helpers he developed for the Store, which are used to implement the morphing animations you see when scrolling in a product page. You can see a GIF and the whole code here and in the linked PR.
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Where is the source for Microsoft.Toolkit.MVVM?
Specifically I am looking for AsyncRelayCommand.cs. All documentation points to CommunityToolkit repo but I can not find it there. Link to source repo from the Nuget package also points to CommunityToolkit. I am not looking for samples.
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Modern WCF: Running CoreWCF in a Linux App Service
The report itself is just markdown that is rendered with the Community Toolkit's MarkdownTextBlock.
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Improve C# code performance with Span<T>
That's interesting. It will need some documentation and to finish the renaming at some point, e.g. Span2D is in https://github.com/CommunityToolkit/WindowsCommunityToolkit but as you say doesn't require Windows.
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Good C# Source Code
Windows Community Toolkit
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Automated nameof(Field)
See types like ObservableObject here for far-flung examples with all the bells and whistles you'd ever need.
What are some alternatives?
MahApps.Metro - A framework that allows developers to cobble together a better UI for their own WPF applications with minimal effort.
DualSenseX - Connect your DualSense Controller, use Adaptive Triggers, Emulate Xbox 360 or DualShock 4 through USB or Bluetooth on PC
ReactiveUI - An advanced, composable, functional reactive model-view-viewmodel framework for all .NET platforms that is inspired by functional reactive programming. ReactiveUI allows you to abstract mutable state away from your user interfaces, express the idea around a feature in one readable place and improve the testability of your application.
AvalonEdit - The WPF-based text editor component used in SharpDevelop
ScintillaNET - A Windows Forms control, wrapper, and bindings for the Scintilla text editor.
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET Foundation community project.
Gtk# - Gtk# is a Mono/.NET binding to the cross platform Gtk+ GUI toolkit and the foundation of most GUI apps built with Mono
Xamarin.Forms - Xamarin.Forms Official Home
MVVM Dialogs - Library simplifying the concept of opening dialogs from a view model when using MVVM in WPF
metroframework-modern-ui - My humble attempt to bring the new Modern UI alias Metro UI of Windows 8 to .NET Windows Forms applications.
Fluent.Ribbon - WPF Ribbon control like in Office
FastColoredTextBox - Fast Colored TextBox for Syntax Highlighting. The text editor component for .NET.