Depressurizer
UWP Community Toolkit
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Depressurizer | UWP Community Toolkit | |
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29 | 20 | |
1,384 | 5,764 | |
0.9% | 0.5% | |
1.9 | 5.0 | |
28 days ago | 3 months ago | |
C# | C# | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Depressurizer
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I wrote an app for myself to filter my library by HLTB
Another thing you can do is use a Steam tag management system like Depressurizer to automatically tag games with their approximate HLTB time (eg. 1-5 hours could be a category, 6-10 hours could be another category), then on Steam Deck you can use the Tab Master plugin for Decky to show each HLTB categories as a separate tab. There are probably other ways to display the categories as well.
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Is there a tool for managing large libraries?
Lucky for you https://github.com/Depressurizer/Depressurizer was -Dead- for many years past after New Steam Library but resurrected last year and it's the perfect tool for organizing your games.
- PSA for game hoarders like myself. Depressurizer was silently updated a month ago and works great again!!!
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We need to Sort by Howlongtobeat.
Strange? I was going to mention, in the past, there was this great tool called Depressurizer that can help you but after New Library introduced few years ago so that project gone dead, unable to adapt to the new system. But you must be lucky that https://github.com/Depressurizer/Depressurizer has a "New" release that may include HLTB info like they did in the past.
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Just organized my library and I'm happy with it. Do you organize yours?
I did this once and Steam deleted my meticulously sorted system so I figured it was never worth the effort again. Depressurizer is a tool to do it for you based on some basic filtering.
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Anyone noticed how dynamic collections don't affect sharedconfig.vdf anymore?
It stopped working long time ago & that's why that project is no longer working. Also this isn't a bug as Valve never intended anyone to tamper with sharedconfig. Even if you may still see that file in Steam installation, it's kept for backwards compatibility & backup instead of new library is kept in an enigmatic coding in some another file.
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I honestly forgot steam had this feature
You can use something like https://github.com/Depressurizer/Depressurizer to Categorize the games for you.
- Wish for more sorting options for library
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Help, My brother filled my library with 7000 steam games
Use https://github.com/Depressurizer/Depressurizer. This will allow u to categorize the games to ur liking. plus u can use favorites to categorize the games that ur currently playing while collapsing all the other categories. this may help with the clutter
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How can I obtain a list of my games and their respective collections?
Not 100% sure if it has data export functionality, but if it does then Depressurizer might be worth checking out.
UWP Community Toolkit
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Hello everyone, I made a Windows 10/11 Multitool app with Winforms. I'm just gonna share some screenshots.
GitHub/WCT/Controls/DataGrid (source code for the control)
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How did you guys get your first C# job?
Started programming by writing some apps for Windows Phone later UWP during university. A few years ago I started collaborating a lot on GitHub to some Microsoft projects, like the Windows Community Toolkit. There I created a lot of new APIs and libraries, like all the new animation APIs and pipeline brush APIs, etc. I then also proposed adding some general .NET APIs to it, and that's how the MVVM Toolkit was born, along with other libraries which are now moved to the .NET Community Toolkit. Fast forward until about late 2020, and they pinged me saying the new Microsoft Store (which hadn't been announced yet back then) was using several of those new APIs I had written, so we started collaborating more so that I could add more functionality they needed. After that shipped, at some point there was a new opening to which I applied, and here I am in the Microsoft Store team and also leading the .NET Community Toolkit 🙂
- Is it possible to use Windows Community Toolkit with .net7 wpf application?
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Why is there a lack of cool repos?
https://github.com/CommunityToolkit/WindowsCommunityToolkit (now multiplateform)
- Come si contribuisce ad un progetto open source?
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Does anyone here have a long background with Java before switching/using C#? What caused you to switch and what do you miss about Java that C# doesn't have?
For instance, recently Chaochao opened a PR for the Windows Community Toolkit to open source the whole custom animation helpers he developed for the Store, which are used to implement the morphing animations you see when scrolling in a product page. You can see a GIF and the whole code here and in the linked PR.
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Where is the source for Microsoft.Toolkit.MVVM?
Specifically I am looking for AsyncRelayCommand.cs. All documentation points to CommunityToolkit repo but I can not find it there. Link to source repo from the Nuget package also points to CommunityToolkit. I am not looking for samples.
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Modern WCF: Running CoreWCF in a Linux App Service
The report itself is just markdown that is rendered with the Community Toolkit's MarkdownTextBlock.
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Improve C# code performance with Span<T>
That's interesting. It will need some documentation and to finish the renaming at some point, e.g. Span2D is in https://github.com/CommunityToolkit/WindowsCommunityToolkit but as you say doesn't require Windows.
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Good C# Source Code
Windows Community Toolkit
What are some alternatives?
DualSenseX - Connect your DualSense Controller, use Adaptive Triggers, Emulate Xbox 360 or DualShock 4 through USB or Bluetooth on PC
MahApps.Metro - A framework that allows developers to cobble together a better UI for their own WPF applications with minimal effort.
Playnite - Video game library manager with support for wide range of 3rd party libraries and game emulation support, providing one unified interface for your games.
ReactiveUI - An advanced, composable, functional reactive model-view-viewmodel framework for all .NET platforms that is inspired by functional reactive programming. ReactiveUI allows you to abstract mutable state away from your user interfaces, express the idea around a feature in one readable place and improve the testability of your application.
steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs
AvalonEdit - The WPF-based text editor component used in SharpDevelop
ValveResourceFormat - 🔬 Valve's Source 2 resource file format parser, decompiler, and exporter.
ScintillaNET - A Windows Forms control, wrapper, and bindings for the Scintilla text editor.
BeatSaberCinema - A Beat Saber plugin for PC that allows you to sync up videos to play in the background of your maps.
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET Foundation community project.
CrewLink - Free, open, Among Us Proximity Chat
Gtk# - Gtk# is a Mono/.NET binding to the cross platform Gtk+ GUI toolkit and the foundation of most GUI apps built with Mono