Deform
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time (by keenanwoodall)
glTFast
Efficient glTF 3D import / export package for Unity (by atteneder)
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Deform | glTFast | |
---|---|---|
3 | 7 | |
3,096 | 1,185 | |
- | - | |
0.0 | 8.7 | |
about 2 months ago | 3 days ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Deform
Posts with mentions or reviews of Deform.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-30.
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Implement mesh deformation with Unity Job System and Burst (60 to 400fps)
In case anyone is interested in a practical library for doing this, Deform is a fully-featured open source library for doing jobified mesh deformation. It's really powerful.
- Any good plugins for motion graphics? (Cloners, Mesh Effectors, animation presets)
- Mesh bending
glTFast
Posts with mentions or reviews of glTFast.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-12.
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Importing fbx at runtime
May i recommend GLTFast instead considering it is more recent? (last updated in March) https://github.com/atteneder/glTFast
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How should i manage importing a huge building? (blender to unity)
Another discovery. GLTFast seems to respect this instancing: https://github.com/atteneder/glTFast
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Import runtime glb via Web not GLFT Utility
I would recommend looking at https://github.com/atteneder/glTFast personally. There are some scripts for having your own custom material such as ones from shader graph, URP, or HDRP. I have used glTFast before without any issues, but haven't tried to change the default material.
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UnityGLTF VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
glTFast offers superior performance and more features.
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GLTFUtility VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
glTFast offers superior performance and more features as well as experimental support for export.
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Effective way to cache GameObjects including meshes/textures?
Convert byte[] to GameObjects with Meshes and Texture2D using a plugin (https://github.com/atteneder/glTFast).
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Exporting and Importing to glb at runtime
Do you mean the zip here? https://github.com/atteneder/glTFast/releases/tag/v4.6.0 ?
What are some alternatives?
When comparing Deform and glTFast you can also consider the following projects:
unity-avatar-generation - A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.
SharpGLTF - glTF reader and writer for .NET Standard