Deform
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time (by keenanwoodall)
SplineMesh
A Unity plugin to create curved content in real-time with bézier curves (by methusalah)
Our great sponsors
Deform | SplineMesh | |
---|---|---|
3 | 11 | |
3,096 | 1,033 | |
- | - | |
0.0 | 0.0 | |
about 2 months ago | 9 months ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Deform
Posts with mentions or reviews of Deform.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-30.
-
Implement mesh deformation with Unity Job System and Burst (60 to 400fps)
In case anyone is interested in a practical library for doing this, Deform is a fully-featured open source library for doing jobified mesh deformation. It's really powerful.
- Any good plugins for motion graphics? (Cloners, Mesh Effectors, animation presets)
- Mesh bending
SplineMesh
Posts with mentions or reviews of SplineMesh.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-04.
-
Unity Splines Package - Mesh Deformation
I would suggest to search Github as well. A 5 second search turned up a good handful. One of which looks useful: https://github.com/methusalah/SplineMesh
- Is there an easier way to create road/rail networks on a Unity terrain?
-
can I create shapes like this star inside unity or do I need to model them in blender? (I tried to create it with splines, the result wast great)
There's a ton of procedural spline mesh generators. https://github.com/methusalah/SplineMesh in particular is very good.
-
Improving workflow using splines | 2 minutes instead of 20 minutes.
Is SplineMesh the tool that you're using?
- Curving roads in Unity
- I'm Addicted to Assets
- Making a rail grinding system in 3d
-
Hey Guys. I need help about the algorithm of a game like in the picture. I couldn't figure out how i can move an object on cannals or any line invisible. Can anybody just tell me about the algorithm kind 'you can just create a sphere with rolling movement and you can dig a hole and put it there'.
A keyword you may want to look into is Spline. A spline will help you define a curved line, which you should then be able to move the ball over. (If you don't want to code it yourself, maybe SplineMesh can help you out)
-
I made a procedural road
it's open source. you can pick it apart and use it as a starting point, adapting pieces of it to do what you need it to do. or you can just use a simpler bezier curve lib and add the dragging mechanics yourself. This lib seems to build road like meshes easily.
- I added water (shader and physics) to my racing game with a track editor!
What are some alternatives?
When comparing Deform and SplineMesh you can also consider the following projects:
unity-avatar-generation - A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.
unity-atoms - ⚛️ Tiny modular pieces utilizing the power of Scriptable Objects