DeepMenu
BlueRetro
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DeepMenu
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If you're interested in eye-tracking, I'm interested in funding you
I've been working on the menuing side [1] based on crossing Fitt's Law with Huffman trees. But, don't know the constraints for ALS.
Hopefully, whomever takes this on doesn't take the standard Accessibility approach, which is adding an extra layer of complexity on an existing UI.
A good friend, Gordon Fuller, found out he was going blind. So, he co-founded one of the first VR startups in the 90's. Why? For wayfinding.
What we came up with a concept of Universal design. Start over from first principles. Seeing Gordon use an Accessible UI is painful to watch, it takes three times as many steps to navigate and confirm. So, what is the factor? 0.3 X?
Imagine if we could refactor all apps with a LLM, and then couple it with an auto compete menu. Within that menu is personal history of all your past transversals.
What would be the result? A 10X? Would my sister in a wheelchair be able to use it? Would love to find out!
[1] https://github.com/musesum/DeepMenu
- Ask HN: Side projects that are making money, but you'd not talk about them?
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SwiftUI in 2022
Am experimenting with a new menuing idiom with SwiftUI [1]. It is both delightful and infuriating. Am delighted by autolayout. But, way too much semantics for observers. To simplify, I intentionally avoided structs, for view models, and resorted to classes.
I hope to create a package and use it for metal based visual music synthesizer. But, those complaints about playing nice with UIKit? Am rather worried.
[1] https://github.com/musesum/DeepMenu
BlueRetro
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Family room by day... Modded retro gaming cave by night
SNES: FX Pak Pro, Internal BlueRetro mod (BT controllers), Voultar's RGB bypass, Recap. N64: Everdrive x7, Tim's RGB mod, Noctua fan, Recap. GC: PicoBoot, LaserBear's internal BlueRetro mod (BT controllers). PS1: xStation, Internal BlueRetro mod (BT controllers), Pico PSU + Noctua fan, Recap. PS2: Ultraslim mod with SD card reader in top Fat PS3: This is actually a sleeper PC with a GTX 1060 and a Ryzen 5 2600 for emulation purposes.
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The Dirty Cube - Hazardously Fun
Read this
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4p wireless Mario Kart anyone? (Re-cap + Tim’s RGB mod)
I do plan to do an internal BlueRetro mod at some point (so I'll be able to connect controllers without dongles) but I'm waiting til this issue is hopefully fixed.
- 8bitmods Blueretro N64 wireless adaptor is sold out - are the AliExpress ones similar?
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Do you guys think $200 is a fair price for modded GC. it's got Picoboot, bluetooth on all 4 ports, and a custom RGB led mod I made myself that changes between 20 colors.
best i could figure out is that he did this. https://github.com/darthcloud/BlueRetro/wiki/BlueRetro-DIY-Build-Instructions maybe there is something better?
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Using a 360 controller with Nintendont?
https://github.com/darthcloud/BlueRetro This is the GitHub page with tons of different links to different sellers. I would try my chances there.
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My Dreamcast with built-in Blueretro :)
It’s already available and fairly easy to build yourself: https://github.com/darthcloud/BlueRetro
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PS1 internal BlueRetro mod update (port status LEDs & multi-tap support - details in comments)
This issue is documented on the BlueRetro github, where it is the 5th-oldest reported bug, as well as by far the most commented. This issue has been known for at least a year and a half. Will's Console Modifications used to have this bug listed on the UnoRetro page, but they removed it - even though the bug still hasn't been fixed - which means you have to use the Internet Wayback Machine to verify on an old version of their website that they knew about it.
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Look Ma! No dongles! ... Internal BlueRetro for wireless controllers
The official BlueRetro docs have great instruction on how to install the code and pair controllers, but for internal installs I'd recommend nostalgic-influences wiring diagram.png) if you're like me and have trouble reading electrical schematics.
- Look Ma! No Dongles! ... (internal BlueRetro PS1 install)
What are some alternatives?
swift-async-algorithms - Async Algorithms for Swift
GIMX - The GIMX software.
BreadBuddy - Recipe scheduler for iOS
retro-go - Retro emulation for the ODROID-GO and other ESP32 devices
PDFEncrypt - A C# application to encrypt existing PDF documents
PlayStation-1-Reset-Mod - PlayStation 1 Controller Reset mod
PrecisionGazeMouse - Precisely move your mouse by gazing at a point on the screen or by moving your head
RoverController - LoRa/WiFi remote controller for driving my rover
adequate-can
esp-jumpstart - Jumpstart from concept to production
RIBs - Uber's cross-platform mobile architecture framework.
Provenance - iOS & tvOS multi-emulator frontend, supporting various Atari, Bandai, NEC, Nintendo, Sega, SNK and Sony console systems… Get Started: https://wiki.provenance-emu.com |