DePict VS Rough (Swift)

Compare DePict vs Rough (Swift) and see what are their differences.

DePict

A simple, declarative, functional drawing framework, in Swift! (by davidcairns)

Rough (Swift)

Rough lets you draw in a sketchy, hand-drawn-like, style. (by bakhtiyork)
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DePict Rough (Swift)
- -
36 98
- -
0.0 0.0
over 7 years ago about 6 years ago
Swift Swift
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DePict

Posts with mentions or reviews of DePict. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning DePict yet.
Tracking mentions began in Dec 2020.

Rough (Swift)

Posts with mentions or reviews of Rough (Swift). We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Rough (Swift) yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing DePict and Rough (Swift) you can also consider the following projects:

Snowflake - ❄️ SVG in Swift

SVGKit - Display and interact with SVG Images on iOS / OS X, using native rendering (CoreAnimation)

YYAsyncLayer - iOS utility classes for asynchronous rendering and display.

fancyGradient - Powerful animated gradientView in swift 🌈

MPWDrawingContext - An Objective-C wrapper for CoreGraphics CGContext

SwiftSVG - A simple, performant, and lightweight SVG parser

HxSTLParser - Basic STL loader for SceneKit

TinyCrayon - A smart and easy-to-use image masking and cutout SDK for mobile apps.

PKCoreTechniques - The code for my CoreGraphics+CoreAnimation talk, held during the 2012 iOS Game Design Seminar at the Technical University Munich.