DePict VS SVGKit

Compare DePict vs SVGKit and see what are their differences.

DePict

A simple, declarative, functional drawing framework, in Swift! (by davidcairns)

SVGKit

Display and interact with SVG Images on iOS / OS X, using native rendering (CoreAnimation) (by SVGKit)
Our great sponsors
  • Appwrite - The Open Source Firebase alternative introduces iOS support
  • Scout APM - Truly a developer’s best friend
  • talent.io - Download talent.io’s Tech Salary Report
  • SonarLint - Clean code begins in your IDE with SonarLint
DePict SVGKit
0 0
35 4,224
- 0.6%
0.0 4.5
almost 6 years ago 8 days ago
Swift Objective-C
MIT License NOASSERTION
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DePict

Posts with mentions or reviews of DePict. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning DePict yet.
Tracking mentions began in Dec 2020.

SVGKit

Posts with mentions or reviews of SVGKit. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning SVGKit yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing DePict and SVGKit you can also consider the following projects:

SwiftSVG - A simple, performant, and lightweight SVG parser

NXDrawKit - NXDrawKit is a simple and easy but useful drawing kit for iPhone

Snowflake - ❄️ SVG in Swift

jot - An iOS framework for easily adding drawings and text to images.

InkKit - Drawing and Geometry made easy on iOS - now in Swift 3.0

YYAsyncLayer - iOS utility classes for asynchronous rendering and display.

Drawsana - An open source library that lets your users draw on things - mark up images with text, shapes, etc.

PKCoreTechniques - The code for my CoreGraphics+CoreAnimation talk, held during the 2012 iOS Game Design Seminar at the Technical University Munich.

ProcessingKit - Visual designing library for iOS & OSX

MPWDrawingContext - An Objective-C wrapper for CoreGraphics CGContext