unity-webxr-export VS webxr-samples

Compare unity-webxr-export vs webxr-samples and see what are their differences.

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unity-webxr-export webxr-samples
7 17
962 946
- 1.8%
9.3 6.3
12 days ago about 1 month ago
JavaScript HTML
Apache License 2.0 MIT License
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unity-webxr-export

Posts with mentions or reviews of unity-webxr-export. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-12.

webxr-samples

Posts with mentions or reviews of webxr-samples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-08.
  • WebXR wont launch in headset
    1 project | /r/virtualreality | 15 Apr 2023
    https://immersive-web.github.io/webxr-samples/ shows VR and AR supported, the demos (https://immersive-web.github.io/webxr-samples/immersive-vr-session.html) show the enter VR button but when I click it the button shakes and temporarily fades out. When the browser isn't configured correctly it says no VR detected
  • Self-Hosting VR video
    1 project | /r/WebVR | 7 Feb 2023
    In that case I would start here: https://immersive-web.github.io/webxr-samples/ use something 90%+ ready to go.
  • Youtube VR not working.
    1 project | /r/WindowsMR | 14 Jan 2023
    I've scrolled through so many Microsoft Support pages but none of them are yet to work, so I thought of coming here to get a solution. So basically, I want to watch a Youtube VR video on Microsoft Edge and when I click the headset, a pop-up asks me if I want to allow Youtube to use my headset. I allow it, and on my headset, it shows that startup screen whenever you start up an application in VR, and once it fades in, I'm still have the Microsoft Cliff House. I've tried using Edge Canary and the other version but to no avail. I even tried running various WebXR samples, but whenever I start them up, the button that shows "Exit VR" goes back to "Enter VR" 0.5 seconds later. This leads me to believe that every single WebXR content doesn't work at all. If you have any fix to this, please tell me in the replies and suggest some cool WebXR websites for me to try. Thanks!
  • What browser is recommended for Pico and WebXR - If it's the existing Pico 4 browser, is there any setting that need to be adjusted to function with a WebXR/threejs experience?
    2 projects | /r/PicoXR | 8 Nov 2022
    In your PICO 4, Does this work for you with AR & VR? https://immersive-web.github.io/webxr-samples/
  • None of the browsers showing "Allow VR device access" popup?
    1 project | /r/Vive | 24 Sep 2022
    However, when I try to view WebXR content on browsers (Chrome, Firefox, Opera), none of them show the permissions prompt and just says "VR Not Found". The WebXR part on the browser is working, https://immersive-web.github.io/webxr-samples/ says " Your browser implements the WebXR API and may be able to run Virtual Reality or Augmented Reality experiences if you are using a supported OS and the appropriate hardware." but below that no VR or AR device is detected even though my Vive Pro Eye is up and running SteamVR.
  • How do you watch 360° YouTube videos on the Index?
    1 project | /r/ValveIndex | 22 Sep 2022
    I know Edge and Firefox support WebXR (but WebVR is dead I think) and I was able to Enter VR on some example sites like https://immersive-web.github.io/webxr-samples/ while SteamVR was running. But the Youtube site offers no such thing anymore.
  • Rift S 360 youtube video's its dead right?
    1 project | /r/oculus | 12 Sep 2022
  • Stereoscopic streaming web player?
    1 project | /r/WebXR | 7 Jun 2022
    This can be seen here, or you can view the source here
  • Pixel 3 WebXR Supported?
    1 project | /r/WebXR | 5 May 2022
    Google pixel 3, android 12 https://immersive-web.github.io/webxr-samples/ has all checks ✅✔️✔️ so I'm unsure what is wrong.
  • Unity Mixed Reality Question
    1 project | /r/Unity3D | 4 May 2022
    I don't have any XR devices on me atm, but the WebXR Sample page suggests AR is supported, which afaik is the same as MR.

What are some alternatives?

When comparing unity-webxr-export and webxr-samples you can also consider the following projects:

A-Frame - :a: Web framework for building virtual reality experiences.

three.js - JavaScript 3D Library.

webxr-raw-camera-access - The repository is MOVING to: https://github.com/immersive-web/raw-camera-access.

Simple-WebXR-Unity - ⭐ Bringing WebXR to Unity 3D ! B-)

etherealengine - Ethereal Engine - Bringing us together on the open social spatial web. 🤖 🚀 👓 🕹️ 🧑🏿‍🚀

OpenXR-SDK-Source - Sources for OpenXR loader, basic API layers, and example code.

marker-tracking - Additions to the WebXR Device API for Marker Tracking. Repo contacts Rik Cabanier and Piotr Bialecki

engine - Fast and lightweight JavaScript game engine built on WebGL and glTF

webxr-linux - Repository containing efforts in getting usable WebXR under Linux

MyBox - MyBox is a set of attributes, tools and extensions for Unity

webxr - Repository for the WebXR Device API Specification.