unity-webxr-export
unity-webxr-export
Our great sponsors
unity-webxr-export | unity-webxr-export | |
---|---|---|
7 | 7 | |
947 | 947 | |
- | - | |
9.3 | 9.3 | |
1 day ago | 1 day ago | |
JavaScript | JavaScript | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-webxr-export
-
WebXR on iOS? Maybe can develop Safari XR Apps in Unity?
If so, this will be compatible with Unity WebXR Explorer ?
-
Creating WebXR experiences in Unity for use on iOS
The WebXR spec is fairly well-defined, but has yet to be fully implemented into Webkit (the browser engine Safari uses). Currently the best way of creating WebXR content with Unity is using an up-to-date exporter such as this one by De-Panther, but there is currently no way to view WebXR content on iOS outside of Mozilla's viewer, which is unfortunately somewhat outdated now.
- How well does Unity support building VR apps for the web â accessible both from PC and mobile devices?
unity-webxr-export
-
WebXR on iOS? Maybe can develop Safari XR Apps in Unity?
If so, this will be compatible with Unity WebXR Explorer ?
-
Creating WebXR experiences in Unity for use on iOS
The WebXR spec is fairly well-defined, but has yet to be fully implemented into Webkit (the browser engine Safari uses). Currently the best way of creating WebXR content with Unity is using an up-to-date exporter such as this one by De-Panther, but there is currently no way to view WebXR content on iOS outside of Mozilla's viewer, which is unfortunately somewhat outdated now.
- How well does Unity support building VR apps for the web â accessible both from PC and mobile devices?
What are some alternatives?
A-Frame - :a: Web framework for building virtual reality experiences.
three.js - JavaScript 3D Library.
Simple-WebXR-Unity - â Bringing WebXR to Unity 3D ! B-)
webxr-samples - Samples to demonstrate use of the WebXR Device API
OpenXR-SDK-Source - Sources for OpenXR loader, basic API layers, and example code.
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF
MyBox - MyBox is a set of attributes, tools and extensions for Unity
GoogleVR_Unity_Setup_Demo - Scene used in the tutorial to show how to install Google Cardboard's SDK into Unity and how to test Raycasts, Physics, movements and collisions
unity-webxr-export - Assets for creating WebXR-enabled Unity3D projects.
open-brush - Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
hubs - Duck-themed multi-user virtual spaces in WebVR. Built with A-Frame.
etherealengine - Ethereal Engine - Bringing us together on the open social spatial web. đ¤ đ đ đšī¸ đ§đŋâđ