unity-webxr-export
open-brush
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unity-webxr-export | open-brush | |
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7 | 50 | |
942 | 726 | |
- | 5.0% | |
9.3 | 9.1 | |
27 days ago | 3 days ago | |
JavaScript | C# | |
Apache License 2.0 | Apache License 2.0 |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-webxr-export
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WebXR on iOS? Maybe can develop Safari XR Apps in Unity?
If so, this will be compatible with Unity WebXR Explorer ?
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Creating WebXR experiences in Unity for use on iOS
The WebXR spec is fairly well-defined, but has yet to be fully implemented into Webkit (the browser engine Safari uses). Currently the best way of creating WebXR content with Unity is using an up-to-date exporter such as this one by De-Panther, but there is currently no way to view WebXR content on iOS outside of Mozilla's viewer, which is unfortunately somewhat outdated now.
- How well does Unity support building VR apps for the web — accessible both from PC and mobile devices?
open-brush
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Squarespace Enters Definitive Agreement to Acquire Google Domains Assets
Wasn’t developed in-house.
Open sourced 3 years ago. https://openbrush.app
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Is it more performant to build the entire scene in Blender?
I work on Open Brush: https://openbrush.app/
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Open Brush v2.0 releases today, including features like passthrough and layers support, all for free!
Open Brush is in development for Pico, hopefully won’t be too long now! If you’re comfortable with sideloading, non-passthrough apks are available from https://github.com/icosa-gallery/open-brush/releases/tag/2.0.0
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Google announces a new OS written in Rust
they open-sourced Tilt Brush https://openbrush.app/
Tilt Brush at least has been survived by OpenBrush
- Well, it will last a lot longer than Stadia did...
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Rethinking Visual Programming with Go
Ossia looks really interesting - I've wondered for years how the "timeline vs node graph" distinction could be erased.
Who uses it on the whole? How big is the community?
(I'm a developer on Open Brush https://openbrush.app/ and I'm really interested in hearing how other open source creative tools do things)
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Leviathan asset creation process with the sample unity damp rig
used resources flair cuz not sure how many people know about the animation rigging examples, which you can get in the package UI. they're all really cool and interesting ..to me at least. and also open brush is a free open source version of tiltbrush and they added a lot of features: https://github.com/icosa-gallery/open-brush/releases
- I will do tedious GameDEV tasks for you.
What are some alternatives?
A-Frame - :a: Web framework for building virtual reality experiences.
three.js - JavaScript 3D Library.
tilt-brush
Simple-WebXR-Unity - ⭐ Bringing WebXR to Unity 3D ! B-)
webxr-samples - Samples to demonstrate use of the WebXR Device API
OpenXR-SDK-Source - Sources for OpenXR loader, basic API layers, and example code.
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF
MyBox - MyBox is a set of attributes, tools and extensions for Unity
GoogleVR_Unity_Setup_Demo - Scene used in the tutorial to show how to install Google Cardboard's SDK into Unity and how to test Raycasts, Physics, movements and collisions
unity-webxr-export - Assets for creating WebXR-enabled Unity3D projects.
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
hubs - Duck-themed multi-user virtual spaces in WebVR. Built with A-Frame.