unity-webxr-export VS OpenXR-SDK-Source

Compare unity-webxr-export vs OpenXR-SDK-Source and see what are their differences.

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unity-webxr-export OpenXR-SDK-Source
7 5
962 618
- 1.8%
9.3 7.0
7 days ago 2 days ago
JavaScript Python
Apache License 2.0 Apache License 2.0
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unity-webxr-export

Posts with mentions or reviews of unity-webxr-export. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-12.

OpenXR-SDK-Source

Posts with mentions or reviews of OpenXR-SDK-Source. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-03.
  • Stereoscopic Rendering for VR from Scratch?
    2 projects | /r/GraphicsProgramming | 3 Jan 2022
    I‘d recommend to take a look at the Hello_Xr sample in the OpenXr repository here: https://github.com/KhronosGroup/OpenXR-SDK-Source/tree/master/src/tests/hello_xr
  • Beginner friendly tutorial of openxr
    3 projects | /r/OpenXR | 4 Dec 2021
  • Most efficient way to figure out what is creating uninitialised values?
    1 project | /r/C_Programming | 1 Nov 2021
    I've dug into it some more and the file is from Monado, which I had compiled with debug symbols due to similar issues having happened before. xr_generated_loader.cpp:152 is from OpenXR-SDK-Source, also compiled with debug symbols for the same reason.
  • Interfacing OpenXR Extensions
    2 projects | /r/GraphicsProgramming | 15 Apr 2021
    There is only one mainstream OpenXR loader implementation, the one from Khronos. Older OpenXR loader versions did export extension functions "by accident", but it was fixed quite a while ago https://github.com/KhronosGroup/OpenXR-SDK-Source/commit/d14bd22ae3a64d6bcb3a79a6119f35ad0a2d3110
  • openxr initialization/application detecting VR
    2 projects | /r/vrdev | 4 Mar 2021
    OpenXR API layers are like Vulkan API layers. There are two API layers that are provided by default, one to dump api calls and one to validate api calls. Those layers are now included in the openxr_loader_windows-*.zip on the OpenXR-SDK-Source releases page but you probably have to set the XR_API_LAYER_PATH environment variable or some registry key on windows for the loader to find them. Documentation: https://github.com/KhronosGroup/OpenXR-SDK-Source/blob/master/specification/loader/api_layer.adoc

What are some alternatives?

When comparing unity-webxr-export and OpenXR-SDK-Source you can also consider the following projects:

A-Frame - :a: Web framework for building virtual reality experiences.

openvr_fsr_app - Management Gui for OpenVR FSR PlugIn

three.js - JavaScript 3D Library.

StereoKit - An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!

Simple-WebXR-Unity - ⭐ Bringing WebXR to Unity 3D ! B-)

lovr - Lua Virtual Reality Framework

webxr-samples - Samples to demonstrate use of the WebXR Device API

LinusTrinus - TrinusVR streaming server for Linux

engine - Fast and lightweight JavaScript game engine built on WebGL and glTF

OpenXR-MixedReality - OpenXR samples and preview headers for HoloLens and Windows Mixed Reality developers familiar with Visual Studio

MyBox - MyBox is a set of attributes, tools and extensions for Unity

OpenXR-SDK - Generated headers and sources for OpenXR loader.