DPP
RakNet
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DPP | RakNet | |
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5 | 6 | |
939 | 3,029 | |
3.9% | - | |
9.6 | 0.0 | |
1 day ago | over 2 years ago | |
C++ | HTML | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DPP
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How to add runtime dependencies to flake so they can be found (gtkmm4, shared-mime-info)?
For me it just fails on dpp wrap file not containing a valid URL. And if I change it to https://github.com/brainboxdotcc/DPP, it fails on the repo not containing a meson.build file. And if I comment out the dependency it fails due to non-existent include/ directory. And if I comment that out, it succeeds just fine.
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REST APIs using C++. (Is this even done much?)
Sure, the D++ Discord bot library is a good example of an implementation of REST in C++. I wouldn't say it's particularly modern as it doesn't make a lot of use of modern C++ features such as constexpr, string_view and so on, but it's not too bad.
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Finally my project is on vcpkg!
Looking quickly you'll want to use https://github.com/brainboxdotcc/DPP/blob/master/library-vcpkg/CMakeLists.txt
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C++ Show and Tell - August 2022
I've been working for many months (actually over a year now) on creating and maintaining the D++ Discord API Library (aka DPP) making it lightweight and scalable for my needs.
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Update Regarding a C++ Discord Bot Library
Out of curiousity; what does this library offer that, say, a mature library like DPP (https://github.com/brainboxdotcc/DPP) doesn't offer?
RakNet
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Microsoft wins FTC fight to buy Activision Blizzard
Halo was mostly all about single player and early multiplayer/local multiplayer but their online netcode has sucked since Blood Gulch. Lots of games do networking horribly, I have been in gamedev making networking and I hate most of what people do. The ones that have a clean natting, based on enet style reliable UDP channels, RakNet style punch are better (RakNet was good until Facebook bought it). It has come a long way but also fallen back. Valve source netcode (on github) is probably the best and you can check it out here. They started with the best in Quake networking, then to Source.
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Does anyone has the raknet src of roblox
Here
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Multiplayer Networking Solutions
Raknet No longer worked on but from what I've read, it's complete and working. It has been used in many games between 2000 - 2010
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Making a multiplayer server
Inconsistencies can be prevented by ensuring the server handles all operations and does so in a given order, then transmits the results to clients. I wrote a little about this for my game Avoyd a long while ago. Clients (including a client running the server) send an edit request via reliable ordered UDP (e.g. using Enet, Raknet, Steam Networking etc.) and the server places these in a single queue then performs the edits and sends the results back also using reliable ordered UDP.
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[Discussion] What are some old C++ open source projects you wish were still active?
RakNet. It's been forked but still not that active.
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I want to make a game for Linux. Where do I even start?
RakNet (UDP network library)
What are some alternatives?
µWebSockets - Simple, secure & standards compliant web server for the most demanding of applications
Simple-WebSocket-Server
DiscordCoreAPI - A bot library for Discord, written in C++, and featuring explicit multithreading through the usage of custom, asynchronous C++ CoRoutines.
KCP - :zap: KCP - A Fast and Reliable ARQ Protocol
sleepy-discord - C++ library for the Discord chat client. Please use Rust for new bots
POCO - The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.
concord - A Discord API wrapper library made in C
netcode.io - A protocol for secure client/server connections over UDP
Boost.Beast - HTTP and WebSocket built on Boost.Asio in C++11
WebSocket++ - C++ websocket client/server library
libcurl - A command line tool and library for transferring data with URL syntax, supporting DICT, FILE, FTP, FTPS, GOPHER, GOPHERS, HTTP, HTTPS, IMAP, IMAPS, LDAP, LDAPS, MQTT, POP3, POP3S, RTMP, RTMPS, RTSP, SCP, SFTP, SMB, SMBS, SMTP, SMTPS, TELNET, TFTP, WS and WSS. libcurl offers a myriad of powerful features