DOOM VS linux

Compare DOOM vs linux and see what are their differences.

DOOM

DOOM Open Source Release (by id-Software)

linux

Linux kernel source tree (by torvalds)
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DOOM linux
91 980
12,687 170,074
2.8% -
2.5 10.0
8 days ago 3 days ago
C++ C
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DOOM

Posts with mentions or reviews of DOOM. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-17.
  • Doom Released Under GPLv2
    4 projects | news.ycombinator.com | 17 Jan 2024
    commercially exploit or use for any commercial purpose."

    [1] https://github.com/id-Software/DOOM/commit/4eb368a960647c8cc...

  • GTA 5 source code leaks online
    3 projects | news.ycombinator.com | 25 Dec 2023
    The original Doom had third-party audio playback routines, so the source came with a rewritten sound server: https://github.com/id-Software/DOOM/tree/master/sndserv

        The bad news:  this code only compiles and runs on linux.  We couldn't
  • What you can do with C ?
    1 project | /r/C_Programming | 29 Nov 2023
  • Software Disenchantment
    5 projects | news.ycombinator.com | 23 Oct 2023
    Here's a repo for you with no test coverage and no auto-generated DI. They using unsafe pointers all over the place, too!

    https://github.com/id-Software/DOOM

    Shall I prepare the postage for the letter in which you'll call John Carmack an MBA? Should we send another to Chris Sawyer? I heard he didn't even write a formal design doc for Roller Coaster Tycoon!

  • Ask HN: Good practices for my first C project
    3 projects | news.ycombinator.com | 18 Oct 2023
    cURL is one of the most used C libs and is an example of good quality C code. If you follow the style used there, see e.g. https://github.com/curl/curl/blob/master/lib/dynhds.h (and associated dynhds.c) you will be good.

    Looking at the source of some of the old game-engines from the era that have since been released as open-source can also be helpful, like https://github.com/id-Software/DOOM.

    In both cases notice how simple and elegant a lot of the code is. There is already enough complexity inherent in the problem they are solving, and that is where the focus should be.

    Any IDE with a working language server to make it easy to jump around and refactor should work fine. Limitations might be due to the C language itself?

    Error handling on such a fixed platform does not need to be super-advanced. You should always be within the confines of the system so there shouldn't be much that can go wrong. If stuff goes wrong anyway just being able call a function Fatal("FooBar failed with code 34") when unexpected stuff happens and have it log somewhere to be able to dig around should be enough. You never need to be able to recover and retry.

    Make sure to use https://clang.llvm.org/docs/AddressSanitizer.html or a similar tool when developing outside of the PSOne.

    That said, consider statically allocating global buffers for most stuff and avoid using the heap for most stuff.

    Good luck working within the confines of the PSOne! Many hackers have pulled the hair from their head on that platform ;)

  • Ask HN: Where do I find good code to read?
    22 projects | news.ycombinator.com | 24 Aug 2023
  • Running Stable Diffusion in 260MB of RAM
    3 projects | news.ycombinator.com | 20 Jul 2023
    Probably more easily than you'd think. DOOM is open source[1], and as GP alludes, is probably the most frequently ported game in existence, so its source code almost certainly appears multiple times in GPT-4's training set, likely alongside multiple annotated explanations.

    [1] https://github.com/id-Software/DOOM

  • Where can I get game files to study?
    1 project | /r/GameDevelopment | 11 Jul 2023
  • Some were meant for C [pdf]
    2 projects | news.ycombinator.com | 21 Jun 2023
    I'd define an arena as the pattern where the arena itself owns N objects. So you free the arena to free all objects.

    My first job was at EA working on console games (PS2, GameCube, XBox, no OS or virtual memory on any of them), and while at the time I was too junior to touch the memory allocators themselves, we were definitely not malloc-ing and freeing all the time.

    It was more like you load data for the level in one stage, which creates a ton of data structures, and then you enter a loop to draw every frame quickly. There were many global variables.

    ---

    Wikipedia calls it a region, zone, arena, area, or memory context, and that seems about right:

    https://en.wikipedia.org/wiki/Region-based_memory_management

    It describes history from 1967 (before C was invented!) and has some good examples from Apache ("pools") and Postgres ("memory contexts").

    I also just looked at these codebases:

    https://github.com/mit-pdos/xv6-public (based on code from the 70's)

    https://github.com/id-Software/DOOM (1997)

    I looked at allocproc() in xv6, and gives you an object from a fixed global array. A lot of C code in the 80's and 90's was essentially "kernel code" in that it didn't have an OS underneath it. Embedded systems didn't run on full-fledges OSes.

    DOOM tends to use a lot of what I would call "pools" -- arrays of objects of a fixed size, and that's basically what I remember from EA.

    Though in g_game.c, there is definitely an arena of size 0x20000 called "demobuffer". It's used with a bump allocator.

    ---

    So I'd say

    - malloc / free of individual objects was NEVER what C code looked like (aside from toy code in college)

    - arena allocators were used, but global vars and pools are also very common.

    - arenas are more or less wash for memory safety. they help you in some ways, but hurt you in others.

    The reason C programmers don't malloc/free all the time is for speed, not memory safety. Arenas are still unsafe.

    When you free an arena, you have no guarantee there's nothing that points to it anymore.

    Also, something that shouldn't be underestimated is that arena allocators break tools like ASAN, which use the malloc() free() interface. This was underscored to me by writing a garbage collector -- the custom allocator "broke" ASAN, and that was actually a problem:

    https://www.oilshell.org/blog/2023/01/garbage-collector.html

    If you want memory safety in your C code, you should be using ASAN (dynamically instrumented allocators) and good test coverage. Arenas don't help -- they can actually hurt. An arena is a trivial idea -- the problem is more if that usage pattern actually matches your application, and apps evolve over time.

  • What is your gender?
    1 project | /r/teenagers | 18 Jun 2023
    Doom

linux

Posts with mentions or reviews of linux. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-17.
  • Linus Torvalds adds arbitrary tabs to kernel code
    3 projects | news.ycombinator.com | 17 Apr 2024
    These are a bit easier to see what's going on:

    https://github.com/torvalds/linux/commit/d5cf50dafc9dd5faa1e...

    https://github.com/torvalds/linux/blob/d5cf50dafc9dd5faa1e61...

    Unfortunately Github doesn't have a way to render symbols for whitespace, but you can tell by selecting the spaces that the previous version had leading tabs. Linus changed it so that the tokens `default` and the number e.g. `12` are also separated by a tab. This is tricky, because the token "default" is seven characters, it will always give this added tab a width of 1 char which makes it always layout the same as if it were a space no matter if you use tab widths of 1, 2, 4, or 8.

  • Show HN: Running TempleOS in user space without virtualization
    3 projects | news.ycombinator.com | 11 Apr 2024
  • PfSense Software Embraces Change: A Strategic Migration to the Linux Kernel
    1 project | news.ycombinator.com | 4 Apr 2024
    There was also a Gentoo effort to run atop FreeBSD[0]. The challenge of course is that afaik none of the BSD kernel ABIs are considered stable. The stable interface is the BSD libc. That said, with binfmt_misc, I don't see a reason you couldn't just run (at least some) FreeBSD binaries on Linux with a thin syscall translation layer (rather something like qemu-system) and then your layer hooked via binfmt_misc. I'm not aware of anyone who has done this for FreeBSD, but prior efforts existed as alternate binfmts for SysVr4/5 ELF binaries[2]. Either way would take some elbow grease, but you *might* even be able just reuse binfmt_elf and just have a new interpreter for FreeBSD elf.

    [0] https://wiki.gentoo.org/wiki/Gentoo_FreeBSD

    [1] https://docs.kernel.org/admin-guide/binfmt-misc.html

    [2] https://github.com/torvalds/linux/blob/master/fs/binfmt_elf....

  • Improvements to static analysis in GCC 14
    1 project | news.ycombinator.com | 3 Apr 2024
    > The original less-than check was deemed incorrect

    It was only deemed incorrect because of an information leak. Not because it's a valid use-case for user space to copy smaller portions of *hwrpb into user space. https://github.com/torvalds/linux/commit/21c5977a836e399fc71...

  • Linus Torvalds accepts a merge commit to the Linux kernel
    2 projects | news.ycombinator.com | 1 Apr 2024
  • TinyMCE (also) moving from MIT to GPL
    3 projects | news.ycombinator.com | 27 Mar 2024
    Correct. And the combined work needs to carry the MIT license text and copyright attributions for the MIT software authors. With binary distribution it must also be overt, not hidden in some source code drop, but directly accompanying the binary.

    Many people who talk about relicensing never credit the MIT developers or distribute the MIT license text. "Because it's GPL now."

    I don't think that you believe that, but many developers do.

    Some don't see the need for source code scans for Open Source compliance, because the license.txt says GPL, so it's GPL. Prime example is the Linux kernel. There is code under different licenses in there, but people don't even read https://github.com/torvalds/linux/blob/master/COPYING till the end ("In addition, other licenses may also apply.") and conclude it's simply GPL 2 and nothing else.

    Also be aware that sublicensing is not the same as relicensing.

  • Linus Torvalds is looking for a more modern GUI editor
    1 project | news.ycombinator.com | 28 Feb 2024
    > Does he have something against it?

    He notoriously hates GNU Emacs, yes.

    https://marc.info/?m=122955159617722

    https://github.com/torvalds/linux/blob/master/Documentation/...

  • The Linux Kernel Prepares for Rust 1.77 Upgrade
    9 projects | news.ycombinator.com | 18 Feb 2024
    So If we would only count code and not comments, it is only 9489 LoC Rust. Which would be about 0.03% and if we take all lines and not only LoC it would be around 0.05%

    [0] https://github.com/XAMPPRocky/tokei

    [1] https://github.com/torvalds/linux/commit/b401b621758e46812da...

  • Proposed Windows NT sync driver brings big Wine/Proton performance improvements
    2 projects | news.ycombinator.com | 25 Jan 2024
    AIUI fsync is built on futex_waitv which has been upstreamed. So this has to be more than that.

    https://github.com/torvalds/linux/commit/a0eb2da92b715d0c97b...

  • Tell HN: GitHub no longer readable without JavaScript
    2 projects | news.ycombinator.com | 24 Jan 2024
    git clone --no-checkout --depth 1 https://github.com/torvalds/linux.git $dir

What are some alternatives?

When comparing DOOM and linux you can also consider the following projects:

open-watcom-v2 - Open Watcom V2.0 - Source code repository, Wiki, Latest Binary build, Archived builds including all installers for download.

zen-kernel - Zen Patched Kernel Sources

project-based-tutorials-in-c - A curated list of project-based tutorials in C

DS4Windows - Like those other ds4tools, but sexier

Apollo-11 - Original Apollo 11 Guidance Computer (AGC) source code for the command and lunar modules.

winapps - Run Windows apps such as Microsoft Office/Adobe in Linux (Ubuntu/Fedora) and GNOME/KDE as if they were a part of the native OS, including Nautilus integration.

doomgeneric - Easily portable doom

Open and cheap DIY IP-KVM based on Raspberry Pi - Open and inexpensive DIY IP-KVM based on Raspberry Pi

luxtorpeda - Steam Play compatibility tool to run games using native Linux engines

serenity - The Serenity Operating System 🐞

angband - A free, single-player roguelike dungeon exploration game

DsHidMini - Virtual HID Mini-user-mode-driver for Sony DualShock 3 Controllers