Cxbx-Reloaded VS SSAA11

Compare Cxbx-Reloaded vs SSAA11 and see what are their differences.

SSAA11

AMD supersample anti-aliasing (SSAA) sample based on DirectX 11 (by GPUOpen-LibrariesAndSDKs)
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Cxbx-Reloaded SSAA11
27 2
2,084 41
1.0% -
7.7 0.0
15 days ago over 7 years ago
C++ C++
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Cxbx-Reloaded

Posts with mentions or reviews of Cxbx-Reloaded. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-24.

SSAA11

Posts with mentions or reviews of SSAA11. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-30.
  • Xenia — Presenting the Presentation Update: AMD FidelityFX Super Resolution, FXAA, CAS, Variable Refresh Rate, and more!
    2 projects | /r/emulation | 30 Jan 2022
    A far better approach would be to forgo accuracy and implementing Sample Shading Super Sampling based on hacked in MSAA support to any given game. (Yes I know this is probably unrealistic and unfeasible given the constraints of trying to emulate the 360) https://github.com/GPUOpen-LibrariesAndSDKs/SSAA11 This is AMD's version of Nvidia's Sparse Grid Super Sampling. It handles all aliasing in the scene and not just geometry and works on both GPU vendors. (In DirectX 11 at least) SGSSAA can be hacked into DX9 ports of 360/PS3 era games on Nvidia GPUs. (Using compatibility flags built into the driver for MSAA support) Regardless of whether the game uses forward rendering or deferred lighting/rendering.
  • CxBx-Reloaded June 2021 Progress Report (Original Xbox emulator)
    2 projects | /r/emulation | 9 Jul 2021
    Although, my only hope is that once you move to DX11 you can at some point add an enhancement hack for MSAA support. Not just because MSAA works for this generation of games in terms of bang for buck image quality/performance trade off due to simpler rendering and lighting. But also because for the games that do have remaining aliasing issues that aren't related to geometry. You could enhance the MSAA on Nvidia GPUs with SGSSAA. Which will fix 99% of that remaining aliasing, more efficiently than standard Ordered Grid SSAA. See: https://github.com/GPUOpen-LibrariesAndSDKs/SSAA11 (SFAA Which is the AMD equivalent and will run on either vendor GPU. Though in the sample binary it doesn't expose LOD control to the user.)

What are some alternatives?

When comparing Cxbx-Reloaded and SSAA11 you can also consider the following projects:

xemu - Original Xbox Emulator for Windows, macOS, and Linux (Active Development)

extract-xiso - Xbox ISO Creation/Extraction utility. Imported from SourceForge.

game-compatibility - Cxbx-Reloaded game compatibilty list, using GitHub issues

ninjaripper-blender-import - A more advanced Blender add-on to import NinjaRipper RIP files into Blender.

duckstation - Fast PlayStation 1 emulator for x86-64/AArch32/AArch64

Xbox-Original-GameList - Xbox Original GameList Title ID

l2tunnel-kai-guide - Simple guide meant to help Xemu users get on XLink Kai with L2Tunnel.

VDX - XInput/x360ce to ViGEm sample application

xbox-tools - A collection of tools related to original Xbox

Vita3K - Experimental PlayStation Vita emulator

yuzu - Nintendo Switch emulator

mupen64plus-core - Core module of the Mupen64Plus project