CurseBreaker
MB-Lab
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CurseBreaker | MB-Lab | |
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22 | 5 | |
740 | 1,684 | |
- | - | |
6.5 | 5.5 | |
15 days ago | 12 days ago | |
Python | Python | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CurseBreaker
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WoW addon manager that is the least obtrusive?
Cursebreaker works well enough. Sure it is limited to Wowinterface and Github releases, but it supports some of the stuff that gets updated daily like raider.io or BigWigs. Mythic Dungeon Tools is one of the few big ones that's missing, but it no longer is a hard requirement like it used to be back in Shadowlands.
- Wowup supports CurseForge addons again!
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Sunday Daily Thread: What's everyone working on this week?
I got an idea and I want to make a console tool for some small file management and automatic downloads. I really like how wow's cursebreaker works and looks and I think I'll use it for a template, but I was wondering if anyone here has a nice guide or resource on how to do proper python console GUIs? Just so I can get the hang of fundamentals before trying to do it all at once.
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Official CurseForge-App (WoW only) now available!
I've been using Curse Breaker thou and I really like doing stuff clean and simple. Handles addons from different sources as well as WeakAuras.
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What Addon Manager should I use?
Cursebreaker still allows me to update Curseforge add-ons.
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My first Go project: wowtools
At the time of this sale, a lot of apps (Cursebreaker, Ajour) started popping up, which utilized the Curseforge api to pull addon packages down, thus skirting around Overwolf's application. Fast-forward to a few months ago, Overwolf announced they were reworking the API. This required developers to apply for access, and even if approved, addon devs controlled whether the packages were accessible via the API. Curseforge uses ads to payout developers who host there, so rightfully so, skirting around the Overwolf app wasn't acceptable to them anymore. With these changes, developers of these apps ceased worked on them.
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Overwolf Announces New API Roadmap to Restrict Third-Party Addon Managers
The community will probably take over since it's open source, but the Cursebreaker dev said he is no longer going to be maintaining it himself.
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Adios, Ajour, and thank you casperstorm
There is Cursebreaker which has some form of github integration for addons already too. It's what I used prior to quitting the game months back so I presume it still works though it is CLI rather than GUI though it works decently well from my experiences.
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I love the way new companions gain levels =D
Cursebreaker supports Venture Plan (and the other Towlong Yak add-ons) now.
MB-Lab
We haven't tracked posts mentioning MB-Lab yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
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Blender-Metaverse-Addon - Blender toolset for creating content for Metaverses like High Fidelity
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BlendArMocap - realtime motion tracking in blender using mediapipe and rigify
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fake-bpy-module - Fake Blender Python API module collection for the code completion.
VRM_IMPORTER_for_Blender - VRM importer, exporter and utilities for Blender 2.82+ [Moved to: https://github.com/saturday06/VRM_Addon_for_Blender]
SKkeeper - Blender Addon to automate the process of applying subdivision surface modifiers to models with multiple shapekeys
UnrealRightClick - Unreal Engine-style Right Mouse Viewport Navigation