CsWin32
terrafx.interop.windows
Our great sponsors
CsWin32 | terrafx.interop.windows | |
---|---|---|
23 | 7 | |
1,887 | 232 | |
5.2% | 1.3% | |
9.4 | 8.1 | |
29 days ago | about 1 month ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CsWin32
-
[OC] I made a program for Windows which lets you create sticky preview thumbnails
This was mostly a project for fun, to dive into CsWin32 - a PInvoke source generator as well to fiddle around with the DWM API.
-
Change Secondary screen rotation using CMD
If you haven't seen the CsWin32 project, you can use it to generate all your bindings as well. It generates the raw extern bindings, and then friendly wrappers for C# (where possible) that also work really well with PowerShell.
-
Audio routing using C#
My best guess would be to use CsWin32 to wrangle the audio sinks used by variious WASAPI sessions.
-
Hello. Can someone please give me some fun and cool projects for powrshell? Thank you.
If you're looking for something different, try out writing windows programs using Win32 via CsWin32. You can generate a DLL that you Add-Type into PowerShell that lets you access all of Win32.
-
PInvoke.net: the interop wiki
Also worth mentioning is this C# source generator for generating P/Invoke methods for win32 APIs: https://github.com/microsoft/CsWin32
-
WPF Roadmap 2023
Idk what all the hubub is about FolderBrowserDialog, it's pretty easy to make the Win32 calls (you can even code generate the interop calls).
-
C# to C Struct
You could try this to auto-generate it.
- Any existing windows API wrappers?
-
Need help with WPF
If all you need is Win32 stuff from a WPF application, you can use P/Invoke to call the unmanaged code from C# (see: https://learn.microsoft.com/en-us/dotnet/standard/native-interop/pinvoke). Microsoft also recently added features for making working with Win32 from C# easier (see: https://github.com/microsoft/CsWin32).
-
Best resource to learn c# COM?
There's this helpful repo for people trying to P/Invoke WinAPI
terrafx.interop.windows
-
Is there a real time graphics llibrary in c#
A couple other options than what has been suggested so far: - TerraFX.Interop.Windows. Raw, blittable, 1:1 bindings for all Win32, D2D/D3D11/D3D12 APIs (there's also a version with Vulkan bindings). As close to doing #include as you can get in C#. This is my personal favorite, I use it in my own ComputeSharp library, and transitively we use it in the Microsoft Store too 🙂 - Silk.NET another version of high-performance bindings, more opinionated than TerraFX and with some additional helpers to make it a bit easier to use.
-
Why is every graphics API C# wrapper I find deprecated?
Repo is here: https://github.com/terrafx/terrafx.interop.windows/ Latest NuGet is here: https://www.nuget.org/packages/TerraFX.Interop.Windows
-
Fixing my BF1942 woes with Win32 APIs
I tried out both TerraFX.Interop.Windows and CsWin32, ultimately settling on the latter. CsWin32 was a little less intimidating as the API is generated based on strings in a text file rather than containing everything at once. Also I like jumping to definition of types to read more and explore APIs etc and doing that to one of the types in the TerraFX library crashed Visual Studio. That's more of a VS problem than a TerraFX library but still - CsWin32 would work great for what I'm doing.
-
How to interact with Win 11 API?
Pick your P/Invoke library of choice. For instance, CsWin32, or if you feel braver and want to go faster, TerraFX.Interop.Windows
- Would you want/use an improved interface to native Win32 APIs for .NET?
-
What's the fastest way to get pixel data from a Bitmap?
I'm using WIC through TerraFX.Interop.Windows in one of my projects, would definitely also recommend that one if anyone's looking for fast, native 1:1 bindings to all these various Win32 APIs.
-
Why not use ref?
Literally any direct port of C++ objects (eg. here, here)
What are some alternatives?
ClangSharp - Clang bindings for .NET written in C#
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
SRWE - Simple Runtime Window Editor
UWP Community Toolkit - The Windows Community Toolkit is a collection of helpers, extensions, and custom controls. It simplifies and demonstrates common developer tasks building .NET apps with UWP and the Windows App SDK / WinUI 3 for Windows 10 and Windows 11. The toolkit is part of the .NET Foundation.
Vanara - A set of .NET libraries for Windows implementing PInvoke calls to many native Windows APIs with supporting wrappers.
SharpDX
pinvoke - A library containing all P/Invoke code so you don't have to import it every time. Maintained and updated to support the latest Windows OS.
ImageSharp - :camera: A modern, cross-platform, 2D Graphics library for .NET
cheat-engine - Cheat Engine. A development environment focused on modding
PixiEditor - PixiEditor is a lightweight pixel art editor made with .NET 7
cppcomponents - Allows you to write binary components in C++11 that can be used across different compilers and standard libraries
Vortice.Windows - .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.