CsWin32 VS Borderless1942

Compare CsWin32 vs Borderless1942 and see what are their differences.

CsWin32

A source generator to add a user-defined set of Win32 P/Invoke methods and supporting types to a C# project. (by microsoft)

Borderless1942

Allows Battlefield 1942 to be borderless (by Turnerj)
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CsWin32 Borderless1942
23 1
1,873 7
4.5% -
9.4 0.0
25 days ago 7 months ago
C# C#
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

CsWin32

Posts with mentions or reviews of CsWin32. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-18.

Borderless1942

Posts with mentions or reviews of Borderless1942. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-20.
  • Fixing my BF1942 woes with Win32 APIs
    4 projects | dev.to | 20 Jan 2022
    I called my project Borderless 1942 and is available on GitHub. It is a self-contained, single-file .NET 6 application. Because it is self-contained, you don't need .NET 6 installed to run it.

What are some alternatives?

When comparing CsWin32 and Borderless1942 you can also consider the following projects:

ClangSharp - Clang bindings for .NET written in C#

SRWE - Simple Runtime Window Editor

terrafx.interop.windows - Interop bindings for Windows.

Vanara - A set of .NET libraries for Windows implementing PInvoke calls to many native Windows APIs with supporting wrappers.

pinvoke - A library containing all P/Invoke code so you don't have to import it every time. Maintained and updated to support the latest Windows OS.

cheat-engine - Cheat Engine. A development environment focused on modding

cppcomponents - Allows you to write binary components in C++11 that can be used across different compilers and standard libraries

CppSharp - Tools and libraries to glue C/C++ APIs to high-level languages

FrostMemory - Basic RPM/WPM Library I wrote.

bluerain - BlueRain is a fully-featured, managed memory manipulation library written in C#