Craft
Quake-2
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Craft
- A simple Minecraft clone written in C using modern OpenGL
- Coding a Minecraft clone in pure C
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What lesser known but amazing functionality of CHATGPT are you willing to share?
Here’s the original code: https://github.com/fogleman/Craft/blob/master/src/world.c I don’t really have an “after” because I edited it a lot and didn’t backup the original, but try it yourself and you should get similar results. I also told it to make the variable names better.
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Are C programs only used for terminal based interaction?
When this subject comes up, I always like to link to one of the many Minecraft clones written in C. https://github.com/fogleman/Craft
- Is C only in terminal?
- There is framework for everything.
- are there tutorials for code organization for games in C?
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I just learned java, want to make a simple minecraft clone
Not java but https://github.com/fogleman/Craft will give you an idea of what has to be done.
- Resources to learn voxel based game development?
Quake-2
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Source code for Quake 2 rerelease
> Glad to see the source code released!
In case you were unaware, this is actually the source code of the rerelease of Quake II. The source code for the original Quake II has been released for many years[0], along with many of the id Software classics[1].
- Someone dropped the source code for Far Cry 1 on archive.org
- I fully support this.
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What are some source codes to have read, and why?
I really enjoyed reading the Quake and Quake 2 source code, personally https://github.com/id-Software/Quake-2
- Ask HN: What piece of code/codebase blew your mind when you saw it?
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What would you have gotten once you licensed the Quake engine in the late 90s?
Does ID provide you the full source code (as it is now on Github)?
- What was the "old," way of doing 3D graphics before shaders? (fixed function pipelines and such)
- are there tutorials for code organization for games in C?
- Interesting Halo 3 script comments.
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If you license your code as GPL, and Assets as CC-BY-NC-SA, what license do you then use for the compiled binary?
There's nothing stopping your from putting your code under GPL and your assets under copyright (no permissive license) or public domain. Code and assets don't need to be under the same license. See how id did it:
What are some alternatives?
minecraft-pi-reborn - Official Mirror Of @TheBrokenRail's Minecraft: Pi Edition: Reborn.
Quake-III-Arena - Quake III Arena GPL Source Release
doomgeneric - Easily portable doom
DOOM-3-BFG - Doom 3 BFG Edition
etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
BetterSpades - BetterSpades, an Ace of Spades client targeted at low end systems (GL/ES 1.1). Runs on your grandmother's rig!
permafrost-engine - An OpenGL RTS game engine written in C
qb64 - BASIC for the modern era.
DOOM - DOOM Open Source Release
Quake - Quake GPL Source Release