CppCoreGuidelines
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CppCoreGuidelines | SFML | |
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306 | 122 | |
41,446 | 9,578 | |
0.8% | 1.2% | |
7.6 | 9.5 | |
3 days ago | 3 days ago | |
Python | C++ | |
GNU General Public License v3.0 or later | zlib License |
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CppCoreGuidelines
- Learn Modern C++
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Modern C++ Programming Course
You need to talk to Bjarne and Herb...
"C++ Core Guidelines" - https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines
- CLion Nova Explodes onto the C and C++ Development Scene
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Toward a TypeScript for C++"
In addition to the other comments -
TypeScript deliberately takes a "good enough" approach to improving JavaScript, instead of designing an ideal but incompatible approach. For example, its handling of [function parameter bivariance](https://www.typescriptlang.org/docs/handbook/type-compatibil...) is unsound but works much better with the existing JavaScript ecosystem. By contrast, a more academic functional programming language would guarantee a sound type system but would be a huge shift from JavaScript.
By analogy, Herb Sutter is arguing that something like the [C++ Core Guidelines](https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines), with tooling help in this new Cpp2 syntax, can bring real improvements to safety. Something like Rust's borrow checker would bring much stricter guarantees, backed by academic research and careful design, but would be incompatible and a huge adjustment.
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C++ is everywhere, but noone really talks about it. What are people's thoughts?
Another phenomenal resource is the ISO C++ core guidelines which is essentially a giant list of best practices of newer c++ features. These guidelines were a collaborative effort started by Bjarne Stroustrup who know a bit about c++. There is an entire section about resource management if you're interested in learning more about the newer facilities c++ offers in that regard to avoid the footguns, but there is a ton of other great information in there as well.
Take a look at Effective Modern c++ by Scott Meyers and the ISO c++ core guidelines. These resources are great for learning how to write better, more modern C++. I don't think it would be hard to grasp if you're already familiar with the language, just make sure to actually write some code which makes use of this stuff, otherwise it's easy to forget.
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What are some C++ specific antipatterns that might be missed by C#/Java devs?
Look to the C++ Core Guidelines. It's not perfect, it has some flaws, including some sabotaging advice apparently adopted for political reasons. But at least it has some C++ authorities (Bjarne and Herb) as authors.
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How to improve the code quality
Also, tried to follow https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines as much as I could.
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Rust fact vs. fiction: 5 Insights from Google's Rust journey in 2022
C++: Not memory safe and tons of ceremonial to avoid UB and have actually well defined objects, semantically: for example, rule of five. Needs to follow a huge number of "core guidelines", https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines, many of the most important are not automatically enforceable by tools. No enum types, invisible codepaths everywhere due to exceptions. Stupid textual-inclusion compilation model meaning that you need to manually track which headers should actually be included in a file (in particular, when reviewing changes to that file that may or may not render some header inclusions useless). Namespace system where the namespace is not inferred from the file/package, but explicitly declared in the file, meaning that name collisions are possible (and result in an ill formed program, no diagnostic required. Once had to debug a colleague's ODR violation that made even valgrind segfault... very fun afternoon) and should be watched for in review. No unsafe and anything could be UB, so have to be paranoid about everything that is being done.
SFML
- Ajutor in privinta incercarii a face un joc
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Not only Unity...
SFML (zlib/C++) https://github.com/SFML/SFML
- Integrate web support in sfml
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Make a game engine in C++
SDL or SFML for drawing. They are both gfx libs but are used differently so read about what you thing suits you better.
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C++ Project Ideas?
Make a game with https://www.sfml-dev.org/ (I used SFML Rust to start learning Rust)
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link_libraries in Neat and Efficient way
cmake_minimum_required(VERSION 3.16) project(CMakeSFMLProject LANGUAGES CXX) include(FetchContent) FetchContent_Declare(SFML GIT_REPOSITORY https://github.com/SFML/SFML.git GIT_TAG 2.6.0) FetchContent_MakeAvailable(SFML) add_executable(CMakeSFMLProject src/main.cpp) target_link_libraries(CMakeSFMLProject PRIVATE sfml-graphics) target_compile_features(CMakeSFMLProject PRIVATE cxx_std_17)
- SFML 2.6.0 is out!
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SFML 2.6.0 Released
Visit https://www.sfml-dev.org/ for download instructions and extensive documentation. We hope you enjoy this release and would love to get some feedback!
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Widely-used graphics library
If you want a strict C++ equivalent to SDL the clear answer is SFML. If you just want to visualize 2D/3D data there's matplot++. If you want something slightly higher-level than SDL/SFML (with pre-made UI widgets and such) there's imGUI. If you need an all-in-one GUI solution for desktop or mobile apps there's Qt.
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Project in CPP
https://www.sfml-dev.org/ and https://www.raylib.com/ are two alternatives to SDL.
What are some alternatives?
raylib - A simple and easy-to-use library to enjoy videogames programming
SDL - DEPRECATED: Official development moved to GitHub
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
GStreamer - GStreamer open-source multimedia framework
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
libVLC
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS
AvCpp - C++ wrapper for FFmpeg