control-dsl VS machines

Compare control-dsl vs machines and see what are their differences.

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control-dsl machines
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12 338
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0.0 3.6
about 3 years ago 7 months ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

control-dsl

Posts with mentions or reviews of control-dsl. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning control-dsl yet.
Tracking mentions began in Dec 2020.

machines

Posts with mentions or reviews of machines. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning machines yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing control-dsl and machines you can also consider the following projects:

effect-monad - Provides 'graded monads' and 'parameterised monads' to Haskell, enabling fine-grained reasoning about effects.

pipes - Compositional pipelines

auto - Haskell DSL and platform providing denotational, compositional api for discrete-step, locally stateful, interactive programs, games & automations. http://hackage.haskell.org/package/auto

recursion-schemes - Generalized bananas, lenses and barbed wire

pipes - Pipelines for expressive code on collections in C++

daemons - Daemons in Haskell made fun and easy

operational - Implement monads by specifying instructions and their desired operational semantics.

capability - Extensional capabilities and deriving combinators

tardis

fused-effects - A fast, flexible, fused effect system for Haskell

apecs - a fast, extensible, type driven Haskell ECS framework for games

static-closure