Compute-Shaders-Fluid-Dynamic- VS raycast-bouncing-bullets

Compare Compute-Shaders-Fluid-Dynamic- vs raycast-bouncing-bullets and see what are their differences.

Compute-Shaders-Fluid-Dynamic-

Fluid Simulation Implementation in Compute Shaders using Unity3D (by IRCSS)

raycast-bouncing-bullets

Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects! (by llamacademy)
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Compute-Shaders-Fluid-Dynamic- raycast-bouncing-bullets
1 4
492 11
- -
0.0 0.0
about 2 years ago over 1 year ago
C# C#
MIT License MIT License
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Compute-Shaders-Fluid-Dynamic-

Posts with mentions or reviews of Compute-Shaders-Fluid-Dynamic-. We have used some of these posts to build our list of alternatives and similar projects.

raycast-bouncing-bullets

Posts with mentions or reviews of raycast-bouncing-bullets. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-05.

What are some alternatives?

When comparing Compute-Shaders-Fluid-Dynamic- and raycast-bouncing-bullets you can also consider the following projects:

open-sequential-logic-simulation - Developing an interactive learning application for sequential logic in time dependent processes. Specifically using Sequential Function Chart SFC to teach the core principle.

UnityCore - A collection of essential game systems for Unity 3D. These generic systems can be applied to any Unity project.

boundaries-interface - The goal of the game is to be a combination of dwarf fortress and roblox. To ethically define what the metaverse is. To be the backbone of internet real-estate.

Unity-Guide - Unity Engine Guide

destructible-objects - Learn how to add destructible objects into your game - for free! In this tutorial you'll learn how to destroy any individual game object with a common "replacement" technique. Clean up afterwards with a subtle fade out effect.

worldspace-health-bars - Learn how to implement Worldspace Health Bars in this tutorial repository with accompanying video tutorial.

christmas-lights - Learn how to add Christmas lights into your game, for free with this tutorial repository!

lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.

ai-series-part-34 - In this tutorial repository you will learn how to make a NavMeshAgent traverse a NavMesh without using SetDestination nor the mouse to click-to-move. We'll use the keyboard to move the NavMeshAgent along the NavMesh instead, apply a configurable smoothing to the inputs so the agent doesn't abruptly swap directions and rotations.