Compute-Shaders-Fluid-Dynamic-
christmas-lights
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Compute-Shaders-Fluid-Dynamic- | christmas-lights | |
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1 | 2 | |
492 | 9 | |
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0.0 | 0.0 | |
about 2 years ago | almost 2 years ago | |
C# | C# | |
MIT License | MIT License |
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Compute-Shaders-Fluid-Dynamic-
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Gentle Introduction to Realtime Fluid Simulation for Programmers and Technical Artists
Hey guys, wanted to share with you the write up and source code for my latest side project. In the write up I try to explain fluid simulation in the most intuitive ways, avoid mathematical expressions. Write up here and source code here (licensed MIT free for commercial or personal use)
christmas-lights
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Add Christmas/Holiday Lights to your Game for FREE! Learn how to create a string lights texture, add them to your trees, and smooth out the path for a more natural/realistic looking result! Full Unity Tutorial in Post
Full Tutorial on YouTube
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Add Christmas/Holiday Lights to your Game for FREE! Learn how to create a string lights texture, add them to your trees, and smooth out the path for a more natural/realistic looking result! Full Tutorial in Comments
As always, the full project is available on GitHub!
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lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.