Compute-Shaders-Fluid-Dynamic-
Chisel.Prototype
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Compute-Shaders-Fluid-Dynamic- | Chisel.Prototype | |
---|---|---|
1 | 2 | |
492 | 453 | |
- | 1.1% | |
0.0 | 0.0 | |
about 2 years ago | almost 2 years ago | |
C# | C# | |
MIT License | MIT License |
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Compute-Shaders-Fluid-Dynamic-
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Tracking mentions began in Dec 2020.
Chisel.Prototype
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The year is 2021. You are starting a new game project. What assets/plugins do you import?
Looking forward to its successor: https://github.com/RadicalCSG/Chisel.Prototype
What are some alternatives?
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
RecyclerKit - Object pool manager for Unity
bazel-bsp - An implementation of the Build Server Protocol for Bazel
NaughtyAttributes - Attribute Extensions for Unity
TransitionKit - Modular, extensible transitions in scene and between scenes
MessageKit - Decoupled message sending system meant as a replacement for SendMessage and its variants.
stm32-lis302dl - Provides the LIS302DL driver, part of the STM32Cube BSP Component for all STM32xx series.
open-sequential-logic-simulation - Developing an interactive learning application for sequential logic in time dependent processes. Specifically using Sequential Function Chart SFC to teach the core principle.
boundaries-interface - The goal of the game is to be a combination of dwarf fortress and roblox. To ethically define what the metaverse is. To be the backbone of internet real-estate.
LazyBuilder - A procedural node based tool for Unity engine
LevelSyn - code and data repository for "Game Level Layout from Design Specification"
Chisel-Strike - A .NET XOR encrypted cobalt strike aggressor implementation for chisel to utilize faster proxy and advanced socks5 capabilities.