Compute-Shaders-Fluid-Dynamic- VS Chisel.Prototype

Compare Compute-Shaders-Fluid-Dynamic- vs Chisel.Prototype and see what are their differences.


Fluid Simulation Implementation in Compute Shaders using Unity3D (by IRCSS)


Work in progress prototype for the Chisel Level Editor, for Unity (by RadicalCSG)
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Compute-Shaders-Fluid-Dynamic- Chisel.Prototype
1 2
363 412
- 1.5%
0.0 2.1
9 months ago 6 months ago
C# C#
MIT License MIT License
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Posts with mentions or reviews of Compute-Shaders-Fluid-Dynamic-. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Compute-Shaders-Fluid-Dynamic- yet.
Tracking mentions began in Dec 2020.


Posts with mentions or reviews of Chisel.Prototype. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-29.

What are some alternatives?

When comparing Compute-Shaders-Fluid-Dynamic- and Chisel.Prototype you can also consider the following projects:

realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity

RecyclerKit - Object pool manager for Unity

NaughtyAttributes - Attribute Extensions for Unity

TransitionKit - Modular, extensible transitions in scene and between scenes

bazel-bsp - An implementation of the Build Server Protocol for Bazel