Compute-Shaders-Fluid-Dynamic- VS Chisel.Prototype

Compare Compute-Shaders-Fluid-Dynamic- vs Chisel.Prototype and see what are their differences.

Compute-Shaders-Fluid-Dynamic-

Fluid Simulation Implementation in Compute Shaders using Unity3D (by IRCSS)

Chisel.Prototype

Work in progress prototype for the Chisel Level Editor, for Unity (by RadicalCSG)
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Compute-Shaders-Fluid-Dynamic- Chisel.Prototype
1 2
492 453
- 1.1%
0.0 0.0
about 2 years ago almost 2 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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Compute-Shaders-Fluid-Dynamic-

Posts with mentions or reviews of Compute-Shaders-Fluid-Dynamic-. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Compute-Shaders-Fluid-Dynamic- yet.
Tracking mentions began in Dec 2020.

Chisel.Prototype

Posts with mentions or reviews of Chisel.Prototype. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-29.

What are some alternatives?

When comparing Compute-Shaders-Fluid-Dynamic- and Chisel.Prototype you can also consider the following projects:

realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity

RecyclerKit - Object pool manager for Unity

bazel-bsp - An implementation of the Build Server Protocol for Bazel

NaughtyAttributes - Attribute Extensions for Unity

TransitionKit - Modular, extensible transitions in scene and between scenes

MessageKit - Decoupled message sending system meant as a replacement for SendMessage and its variants.

stm32-lis302dl - Provides the LIS302DL driver, part of the STM32Cube BSP Component for all STM32xx series.

open-sequential-logic-simulation - Developing an interactive learning application for sequential logic in time dependent processes. Specifically using Sequential Function Chart SFC to teach the core principle.

boundaries-interface - The goal of the game is to be a combination of dwarf fortress and roblox. To ethically define what the metaverse is. To be the backbone of internet real-estate.

LazyBuilder - A procedural node based tool for Unity engine

LevelSyn - code and data repository for "Game Level Layout from Design Specification"

Chisel-Strike - A .NET XOR encrypted cobalt strike aggressor implementation for chisel to utilize faster proxy and advanced socks5 capabilities.