Compactor
just
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Compactor | just | |
---|---|---|
83 | 163 | |
1,037 | 16,971 | |
- | - | |
0.0 | 9.1 | |
over 1 year ago | 4 days ago | |
Rust | Rust | |
MIT License | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Compactor
- Just a reminder that you can free up storage space by compressing your games with Compactor
- Compactor: User interface for Windows 10 filesystem compression
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With the Size Modern AAA games come in, is it possible that you could mod a game into being Smaller?
You can already do the very basic version of that by using Compactor. Essentially it uses Windows 10's compression algorithms to make your games smaller. A lot of variance between games based on what their files consist of, but I generally get ~25% more space on my drives. Of course, a single update to the game might mean that you have to pack them again, but it's still a pretty good upside with practically no performance loss.
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STARFIELD system requirements
This will also help.
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A message from GSC Game World team!
ARK practically needs its own 500GB SSD, specially if you start installing mods on top of having all of the DLCs. However, it's possible to bring down its size massively if you use this software, it works exceptionally well in ARK, being able to reduce it to about half its size. For example, my ARK installation went from like 320 GB to 175 I believe, which is still huge, but only about as much as any modern AAA game.
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Modern Game File Sizes Be Like
You can chuck compact.exe at it by hand (use the /exe option), or if you'd prefer to avoid the command line there's my Compactor tool, or the venerable CompactGUI.
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Time to upgrade
They actually don't compress it. Using a simple compressor like this one for instance, the size decreases by half, if not a bit more than it. Tested it with the base game and it went from 200GB to 100GB.
- The era of 100GB games is upon us, and the average PC gamer is underprepared
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PC Gamer: The era of 100GB games is upon us, and the average PC gamer is underprepared
I should press on and finish my Compactor rewrite, I guess.
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what are some software's that should be noted?
7zip, microsoft powertoys (useful utilities n stuff), hyper-v (VM stuff), OBS, optimizer (https://github.com/hellzerg/optimizer) (privacy stuff + system tweaks), compactor (https://github.com/Freaky/Compactor) (uses windows compact.exe and provides a GUI for a otherwise cmd based tool) also qbittorrent
just
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Ask HN: What software sparks joy when using?
just - https://github.com/casey/just
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GitHub switched to Docker Compose v2, action needed
Welp there is absolute chaos in that thread -- guess it's not an April Fools joke.
I wonder if relying on CI for anything other than provisioning machines is a mistake -- maybe we should have never moved from doing things from local scripts written in $LANGUAGE.
That said, I'm probably biased since I'm a massive fan of things like `make` and more appropriately for the current age, `just`[0]
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Which command did you run 1731 days ago?
> When a command has some cognitive requirements I create a script with some ${1:-default} values and I store them all in $PATH enabled local/bin
I would consider using just for this:
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Using Make β writing less Makefile
Your coworker's experience is more principled: Make is a mediocre tool for executing commands. It wasn't ever designed for that. Although it is pretty common to see what you are mentioning in projects because it doesn't require installing a dependency.
For a repo where an easy to install (single binary) dependency is a non-issue, consider using just. [1] You get `just -l` where you can see all the command available, the ability to use different languages, and overall simpler command writing.
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Show HN: Just.sh β compiler that turns Justfiles into portable shell scripts
This is fantastic, but I'd say that this solution is somewhat in response to this open issue from 2019:
https://github.com/casey/just/issues/429
I really wish just was included as a package in distributions.
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Sharing Saturday #496
So far, I didn't work on new features at all but on stabilizing the ground for further development: 1. CMake lists and modules were rewritten a lot, now managing builds and their configurations is much lesser pain. 2. Brought in Justfile for regular tasks, and it's great, no less. 3. Linters, formatters, analyzers for almost all the code (except for Janet for now, as because of it being a niche and young technology, it didn't get enough attention yet). 4. ECS stub. Now runtime class doesn't look like a god object. 5. Started writing unit tests which didn't happen with my personal projects before and maybe indicates how serious am I about this one :D 6. Some of previously hardcoded data has been moved to INI files. Now, if I release the game in 10 years, and in 10 more years some eccentric person decides to make a variant of it, it will be slightly simpler.
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Whatβs with DevOps engineers using `make` of all things?
i've grown to like this for my personal projects. https://github.com/casey/just
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Show HN: Jeeves β A Pythonic Alternative to GNU Make
Reminds me of `just`. Which I love.
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Dev Containers: Open, Develop, Repeat...
In my example above, I installed the developer tool "Just" as a Dev Container feature. I could also install it by adding the install script to my Dockerfile. However, I would have to build my own Dockerfile and would have to maintain this piece of code myself. This Dev Container Feature works on different architectures and base images, which makes them convenient to use.
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Show HN: Togomak β declarative pipeline orchestrator based on HCL and Terraform
One primary design goal togomak had from the beginning was concurrency. All tasks run concurrently, unless a `depends_on` argument is mentioned. `just` didn't support that when I was initially building togomak, but there is a feature coming in soon which I am looking forward to: https://github.com/casey/just/pull/1562 .
While I was building togomak, I read through Dagger [1], Earthly [2], Concourse CI [3], Jest and Make along with the stuff I was already working with - Jenkins, GitHub actions and GitLab CI. Dagger [1] is really great, I like its design - it supports writing pipelines in Python, Typescript, Go and a few more languages. togomak tries to abstract away a lot of it. Such as dependency management (in the case of python, the requirement of a python interpreter, and its package managers, etc). togomak is just a single statically-linked binary.
[1]: https://dagger.io/
What are some alternatives?
CompactGUI - Transparently compress active games and programs using Windows 10/11 APIs
Task - A task runner / simpler Make alternative written in Go
CompactGUI - Transparently compress active games and programs using Windows 10/11 APIs [Moved to: https://github.com/IridiumIO/CompactGUI]
cargo-make - Rust task runner and build tool.
dxvk-async
cargo-xtask
w64devkit - Portable C and C++ Development Kit for x64 (and x86) Windows
Taskfile - Repository for the Taskfile template.
compress-tools-rs - A Swiss Army Knife for handling compressed data in Rust
CodeLLDB - A native debugger extension for VSCode based on LLDB
tantivy - Tantivy is a full-text search engine library inspired by Apache Lucene and written in Rust
cargo-release - Cargo subcommand `release`: everything about releasing a rust crate.