Compactor
dxvk
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Compactor | dxvk | |
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83 | 765 | |
1,037 | 11,843 | |
- | - | |
0.0 | 9.4 | |
over 1 year ago | 6 days ago | |
Rust | C++ | |
MIT License | zlib License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Compactor
- Just a reminder that you can free up storage space by compressing your games with Compactor
- Compactor: User interface for Windows 10 filesystem compression
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With the Size Modern AAA games come in, is it possible that you could mod a game into being Smaller?
You can already do the very basic version of that by using Compactor. Essentially it uses Windows 10's compression algorithms to make your games smaller. A lot of variance between games based on what their files consist of, but I generally get ~25% more space on my drives. Of course, a single update to the game might mean that you have to pack them again, but it's still a pretty good upside with practically no performance loss.
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STARFIELD system requirements
This will also help.
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A message from GSC Game World team!
ARK practically needs its own 500GB SSD, specially if you start installing mods on top of having all of the DLCs. However, it's possible to bring down its size massively if you use this software, it works exceptionally well in ARK, being able to reduce it to about half its size. For example, my ARK installation went from like 320 GB to 175 I believe, which is still huge, but only about as much as any modern AAA game.
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Modern Game File Sizes Be Like
You can chuck compact.exe at it by hand (use the /exe option), or if you'd prefer to avoid the command line there's my Compactor tool, or the venerable CompactGUI.
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Time to upgrade
They actually don't compress it. Using a simple compressor like this one for instance, the size decreases by half, if not a bit more than it. Tested it with the base game and it went from 200GB to 100GB.
- The era of 100GB games is upon us, and the average PC gamer is underprepared
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PC Gamer: The era of 100GB games is upon us, and the average PC gamer is underprepared
I should press on and finish my Compactor rewrite, I guess.
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what are some software's that should be noted?
7zip, microsoft powertoys (useful utilities n stuff), hyper-v (VM stuff), OBS, optimizer (https://github.com/hellzerg/optimizer) (privacy stuff + system tweaks), compactor (https://github.com/Freaky/Compactor) (uses windows compact.exe and provides a GUI for a otherwise cmd based tool) also qbittorrent
dxvk
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Elbrus-8S
Someone is trying to game on them, or at least run DirectX apps in Linux, based on this PR: https://github.com/doitsujin/dxvk/pull/3795
- "LibreOffice is better at reading old Word files than Word"
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
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It’s time for change!!
Kid named DXVK :
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Running GTA IV using dxvk
DXVK versions after 2.0 require Vulkan 1.3 support, which may not be available on your GPU. Try using an older build, such as this one.
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almost 120 fps smooth camera movement
Give DXVK a try https://github.com/doitsujin/dxvk/releases, use 32bit d3d9.dll
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Risen 3 / DXVK 2.3 / ARC A770 16G / 1440p / WIN 11
What to download:https://github.com/doitsujin/dxvk/releases/tag/v2.3
- Re-Installed game an hour ago, got hit with App will Terminate Now
- DXVK 2.3 released bringing several improvements and bug fixes for various games
- DXVK 2.3 Brings Presentation Improvements & More Game Fixes
What are some alternatives?
CompactGUI - Transparently compress active games and programs using Windows 10/11 APIs
dxvk-async
CompactGUI - Transparently compress active games and programs using Windows 10/11 APIs [Moved to: https://github.com/IridiumIO/CompactGUI]
vkd3d - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. [Moved to: https://github.com/HansKristian-Work/vkd3d-proton]
d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2
w64devkit - Portable C and C++ Development Kit for x64 (and x86) Windows
GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]
compress-tools-rs - A Swiss Army Knife for handling compressed data in Rust
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
tantivy - Tantivy is a full-text search engine library inspired by Apache Lucene and written in Rust
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]