CompactGUI
tikv
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CompactGUI | tikv | |
---|---|---|
46 | 21 | |
4,365 | 14,385 | |
6.7% | 1.7% | |
7.7 | 9.7 | |
8 days ago | about 12 hours ago | |
Visual Basic .NET | Rust | |
GNU General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CompactGUI
- Koji projekat na Githubu vas je odusevio u zadnje vreme?
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Modern Game File Sizes Be Like
You can chuck compact.exe at it by hand (use the /exe option), or if you'd prefer to avoid the command line there's my Compactor tool, or the venerable CompactGUI.
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The era of 100GB games is upon us, and the average PC gamer is underprepared
Look into compact. Or the tool compactGUI. It uses windows inbuilt compression which doesn't impact performance noticably. The less well optimised a games files are the more space you get back. For many games you get nothing, maybe couple mb per gb. But for things like Ark? Install went from 186.5gb to 68.8gb. Runs just as fine no problems. But takes up a third of the size so it's absolutely noticable and demonstrateable that filesizes are in certain circumstances a result of lazy dev work
You can also just use compactGui smaller filesizes without having to remove dialogs or cutscenes or anything. Obviously how much space is regained depends on how well it was compressed originally. With triple A titles perhaps getting 10% back, while things like ark can literally be shrunk by hundreds of gigs.
- Faster LZ is not the answer to 150-250 GB video game downloads
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Quite OK Image is now my favorite asset format
> This claim needs some real world evidence to back it up (and usually it's not about a performance impact, but instead a perceived image quality impact).
We're talking lossless compression here, so image quality is not the issue.
Fortunately someone else has already done this research. There's a tool for Windows to control the compact.exe behavior for individual folders called CompactGUI: https://github.com/IridiumIO/CompactGUI
They maintain a database of compression results here: https://docs.google.com/spreadsheets/d/14CVXd6PTIYE9XlNpRsxJ...
Reductions in storage use of greater than 50% are so common that they're hardly even worth remarking on. My experience with compressing a bunch of games is that the biggest gains come from compressing bloated asset packs. Hard to know what else could be taking up more than 50% of the storage space in a particular game.
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wtf
*For anyone curious, using CompactGUI is the easiest way for average users
- What's the size of your Playnite folder?
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Tip for vastly improved gaming experience
You can claw back a lot of it by marking the folder as compressed, or using Compactor/CompactGUI periodically.
tikv
- Implementing a distributed key-value store on top of implementing Raft in Go
- Production grade databases in Rust
- Go devs that learned Rust, what are your thoughts on it?
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Apache Pegasus – A a distributed key-value storage system
TiKV is basically a layer on top of rocksdb https://github.com/tikv/tikv/blob/956610725039835557e7516828...
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Surrealdb – FOSS document-graph database, for the realtime web in Rust
> Many,many smart people…
If you look inside the code you can see the stated features are a result of underlying engine (TiKV [0] also in c and rust from pingcap). Surrealdb is standing on shoulders of giants at present, they are TiKV, FoundationDB and rocksdb. The feature set they mentioned mostly coming from TiKV at present.
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Cloud database for tomorrow's applications (written in Rust)
Hi Diggsey, great question. We are currently focussed on functionality and stability, and then will draw our attention to performance. Coming this week we have a RocksDB storage implementation. We've only just launched our initial beta version, and we know there is a lot of improvement and work to be done (some of these performance issues we know about already and are on our Github issues list).
With regards to the consistency/isolation model, SurrealDB sits on top of a number of key-value stores. By using the distributed highly-available TiKV storage backend, https://tikv.org, (and we have a FoundationDB integration in the works), the database is designed to be highly-scalable and highly-available. The same guarantees (albeit just single-node, so no high-availability or scalability) will be available with the RocksDB implementation coming this week. By sitting on top of these key-value stores, SurrealDB ensures that all transactions are ACID compliant. We don't want to go for speed (for instance by writing to /dev/null) over anything, but want SurrealDB to be a reliable and performant backend for any application. Obviously we have a way to go to catch up with PostgreSQL (launched in 1996), but we will strive to get there!
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CeresDB: A high-performance, distributed, schema-less and time-series database
If you are looking for a production ready distributed store written in Rust. Check out TiKV(https://github.com/tikv/tikv), which was also mentioned in the acknowledge section of the project's README.
There's also a full-featured distributed RDBMS called TiDB built on top of TiKV.
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Fly.io – Free Postgres Databases (and free storage volumes, up to 3GB total)
Fair enough. Indeed I didn't consider support costs. Thank you for your answer!
Actually let me ask another thing. Your FAQ mentions you're considering hosting CockroachDB as a drop-in distributed replacement for PostgreSQL [0], and also you currently offer a distributed, eventually consistent PostgreSQL replication solution [1].
Is either Tikv [2] (distributed key-value store) or Tidb [3] (distributed database with a mysql interface, built on top of Tikv) on your radar?
You already offer Redis as a key-value store, but Tikv has an amazing property: it ensures strong consistency globally (not eventual consistency). Tidb, being built on top of Tikv, also has strong consistency.
[0] https://fly.io/blog/fly-answers-questions/#q-what-is-fly-doi...
[1] https://fly.io/blog/globally-distributed-postgres/
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NoSQL and Key-Value storage systems based on Rust (Redis and Tarantool replacements in Rust)
tikv — A distributed KV database in Rust
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Belajar Rust 01 - Mengenal Bahasa Pemrograman Rust
TiKV: basis data key-value transaksional yang terdistribusi.
What are some alternatives?
redis-rs - Redis library for rust
Compactor - A user interface for Windows 10 filesystem compression
rust-etcd - An etcd client library for Rust.
rust-rocksdb - rust wrapper for rocksdb
cassandra-rs - Cassandra (CQL) driver for Rust, using the DataStax C/C++ driver under the covers.
rust-postgres - Native PostgreSQL driver for the Rust programming language
diesel - A safe, extensible ORM and Query Builder for Rust
cassandra-rust
KeyDB - A Multithreaded Fork of Redis
leveldb
surrealdb - A scalable, distributed, collaborative, document-graph database, for the realtime web
arrow-datafusion - Apache Arrow DataFusion SQL Query Engine