CompactGUI
gitoxide
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CompactGUI | gitoxide | |
---|---|---|
46 | 84 | |
4,365 | 7,810 | |
6.7% | - | |
7.7 | 9.9 | |
8 days ago | 5 days ago | |
Visual Basic .NET | Rust | |
GNU General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CompactGUI
- Koji projekat na Githubu vas je odusevio u zadnje vreme?
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Modern Game File Sizes Be Like
You can chuck compact.exe at it by hand (use the /exe option), or if you'd prefer to avoid the command line there's my Compactor tool, or the venerable CompactGUI.
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The era of 100GB games is upon us, and the average PC gamer is underprepared
Look into compact. Or the tool compactGUI. It uses windows inbuilt compression which doesn't impact performance noticably. The less well optimised a games files are the more space you get back. For many games you get nothing, maybe couple mb per gb. But for things like Ark? Install went from 186.5gb to 68.8gb. Runs just as fine no problems. But takes up a third of the size so it's absolutely noticable and demonstrateable that filesizes are in certain circumstances a result of lazy dev work
You can also just use compactGui smaller filesizes without having to remove dialogs or cutscenes or anything. Obviously how much space is regained depends on how well it was compressed originally. With triple A titles perhaps getting 10% back, while things like ark can literally be shrunk by hundreds of gigs.
- Faster LZ is not the answer to 150-250 GB video game downloads
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Quite OK Image is now my favorite asset format
> This claim needs some real world evidence to back it up (and usually it's not about a performance impact, but instead a perceived image quality impact).
We're talking lossless compression here, so image quality is not the issue.
Fortunately someone else has already done this research. There's a tool for Windows to control the compact.exe behavior for individual folders called CompactGUI: https://github.com/IridiumIO/CompactGUI
They maintain a database of compression results here: https://docs.google.com/spreadsheets/d/14CVXd6PTIYE9XlNpRsxJ...
Reductions in storage use of greater than 50% are so common that they're hardly even worth remarking on. My experience with compressing a bunch of games is that the biggest gains come from compressing bloated asset packs. Hard to know what else could be taking up more than 50% of the storage space in a particular game.
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wtf
*For anyone curious, using CompactGUI is the easiest way for average users
- What's the size of your Playnite folder?
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Tip for vastly improved gaming experience
You can claw back a lot of it by marking the folder as compressed, or using Compactor/CompactGUI periodically.
gitoxide
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What are you rewriting in rust?
But I'd suggest joining an existing project instead. This week in Rust has a call for participation section each week. There are also some exciting rewrites like arti, gitoxide, fish, and a steady stream of projects announced in this sub.
- [Gitoxide in April] A first step towards `gix status` and `.gitattributes` matching
- [Gitoxide in March]: `cargo` shallow clones PR and `gitoxide` in `cargo` nightly
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What’s an actual use case for Rust
There's a re-implementation of git called gitoxide
- [Gitoxide in February]: `git-repository` is now `gix`, and statically known git-config keys
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The Git source code audit, viewed as a Rust programmer
Gitoxide is useful in other Rust programs that need git integration, e.g. Cargo[1] or Helix[2].
I don't know how far he intends to take it, but the author of gitoxide (which is just a library, like libgit2) uses it to power a git CLI called gix. As of October it looks like it can do fetches and clones: https://github.com/Byron/gitoxide/discussions/623 .
Since the git CLI is subcommand-based, it wouldn't be too hard to provide replacements for individual git subcommands one at a time.
It'll be interesting to see where the gitoxide[1] project goes, being a rust implementation of git
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The most creative, funny, clever, ridiculous, ... library names!
gitoxide, because, well, everything around rust is kind-of low-hanging fruit of puns to make
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What’s everyone working on this week (1/2023)?
After having used the gitoxide lib in bacon last week so that ignored files don't trigger jobs on change, I'll try to see whether I can replace git2 with gitoxide in a few other applications. Gitoxide lib is still a little rough in parts but I really like when I can replace a native lib with a pure Rust one.
What are some alternatives?
Compactor - A user interface for Windows 10 filesystem compression
ViVeTool-GUI - Windows Feature Control GUI based on ViVe / ViVeTool
EdenSCM - A Scalable, User-Friendly Source Control System. [Moved to: https://github.com/facebook/sapling]
WinPaletter - Advanced Windows Appearance Editor
ripgrep - ripgrep recursively searches directories for a regex pattern while respecting your gitignore
ht - Friendly and fast tool for sending HTTP requests
fclones - Efficient Duplicate File Finder
Symphonia - Pure Rust multimedia format demuxing, tag reading, and audio decoding library
freenet-core - Declare your digital independence
delta - A syntax-highlighting pager for git, diff, and grep output
CompactGUI - Transparently compress active games and programs using Windows 10/11 APIs [Moved to: https://github.com/IridiumIO/CompactGUI]
cloneit - A cli tool to download specific GitHub directories or files