dotnet
dolphin
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dotnet | dolphin | |
---|---|---|
28 | 386 | |
2,703 | 12,083 | |
3.0% | 4.9% | |
6.2 | 9.9 | |
9 days ago | 5 days ago | |
C# | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dotnet
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Current state of MAUI?
Not https://github.com/CommunityToolkit/dotnet
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Source Generator Debug always NulLReferecneException
Here's some: - MVVM Toolkit - PolySharp - ComputeSharp
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How did you guys get your first C# job?
Started programming by writing some apps for Windows Phone later UWP during university. A few years ago I started collaborating a lot on GitHub to some Microsoft projects, like the Windows Community Toolkit. There I created a lot of new APIs and libraries, like all the new animation APIs and pipeline brush APIs, etc. I then also proposed adding some general .NET APIs to it, and that's how the MVVM Toolkit was born, along with other libraries which are now moved to the .NET Community Toolkit. Fast forward until about late 2020, and they pinged me saying the new Microsoft Store (which hadn't been announced yet back then) was using several of those new APIs I had written, so we started collaborating more so that I could add more functionality they needed. After that shipped, at some point there was a new opening to which I applied, and here I am in the Microsoft Store team and also leading the .NET Community Toolkit 🙂
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AppCenter and ComunityToolkit MVVM Compile-error
This is tracked by https://github.com/CommunityToolkit/dotnet/issues/409. The issue is likely that AppCenter image using an older version of Visual Studio (and Roslyn). The MVVM Toolkit needs at least Roslyn 4.0 (ie. Visual Studio 2022) in order to work. Unfortunately this is not something we can change from the MVVM Toolkit, you have to open a support request for AppCenter to ask for a newer Roslyn version, or see if there is a way for you to enable that in your pipeline 🥲
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WPF - MVVM Community Toolkit - RelacyCommand CanExecute not updating
The toolkit's:
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The Next C# with Mads Torgersen
https://github.com/CommunityToolkit/dotnet/issues/224 - one ask and fix.
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I want to learn WPF and was told I should use a MVVM based framework any up to date suggestions?
Yeah, the fact properties use fields with annotations right now isn't ideal, it's just the best we could do until C# gets partial properties. I do plan on adding support for that though as soon as C# gets that feature. You can follow the progress here 🙂
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Guard Library - StaticDotNet.ArgumentValidation
For comparison, CommunityToolkit.Diagnostics has a guard library.
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Thinking about zero-allocation parsing.
There is some stuff in CommunityToolkit to lower allocations of frequently converted Spans, StringPool comes to mind.
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CommunityToolkit.MVVM questions
Most likely this: https://github.com/CommunityToolkit/dotnet/blob/main/src/CommunityToolkit.Mvvm/DependencyInjection/Ioc.cs
dolphin
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Apple now allows retro game emulators on its App Store
Dolphin ships with a bunch of keys in the source code[0]. So do almost every other emulators for any console from 6/7th gen consoles (ps3, xbox360, gamecube), see delroth's post on the matter here[1]. It's really not that simple - jurisdiction matters a lot, and also Nintendo's own priorities.
[0]: https://github.com/dolphin-emu/dolphin/blob/34527cadcce49a9a...
[1]: https://delroth.net/posts/emulation-crypto-keys-copyright-dm...
- Nintendo Switch Emulator: Progress Report December 2023
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Replay old video games
GameCube/Wii: Dolphin is the best GameCube/Wii emulator in my opinion: Download Dolphin
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How to create a Qt 5 ARM/Intel universal binary for Mac
Dolphin has actually had this for their macOS builds for over a year now.
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Welcome to r/OnlinePreservation!
Dolphin (GameCube/Wii) Emulator: https://dolphin-emu.org/
- Dolphin: Emulator for two Nintendo video game consoles – GameCube and Wii
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Rokid Max Review and Many Tips
Though these consoles did not support stereoscopy originally, the Dolphin emulator can add it and output SBS. My experience was a bit mixed. Your mileage may vary.
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Am I the only one tired of the remakes?
You install Dolphin emulator, go into settings and make a folder for your games where it says "directory", and then you just stick your game in the folder. That's pretty much all there is to it, that's why I think Dolphin is the best emulator.
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[TP] Can you give me reasons to buy twilight princess?
Dolphin
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Local Co-op Action RPGs on PC
Platform: Gamecube. The remaster scrapped the local co-op entirely (booo). This one is a bit tricky but works perfectly once setup properly in Dolphin.
What are some alternatives?
csharp-source-generators - A list of C# Source Generators (not necessarily awesome) and associated resources: articles, talks, demos.
yuzu - Nintendo Switch emulator
ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
Ryujinx - Experimental Nintendo Switch Emulator written in C#
Roslyn - The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
Ishiiruka
PostSharp.NotifyPropertyChanged - auto-magic INotifyPropertyChanged done right
OpenEmu - 🕹 Retro video game emulation for macOS
MVVM-Samples - Sample repo for MVVM package
Vita3K - Experimental PlayStation Vita emulator
jab - C# Source Generator based dependency injection container implementation.
pcsx2 - PCSX2 - The Playstation 2 Emulator