ColafeScript VS com.unity.netcode.gameobjects

Compare ColafeScript vs com.unity.netcode.gameobjects and see what are their differences.

ColafeScript

ColafeScript (COnsole LAnguage For Events) is a simple runtime scripting language for the Unity game engine. (by LucianoCandal)

com.unity.netcode.gameobjects

Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer. (by Unity-Technologies)
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ColafeScript com.unity.netcode.gameobjects
1 10
18 2,058
- 1.2%
0.0 8.5
over 1 year ago 9 days ago
C# C#
Mozilla Public License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ColafeScript

Posts with mentions or reviews of ColafeScript. We have used some of these posts to build our list of alternatives and similar projects.

com.unity.netcode.gameobjects

Posts with mentions or reviews of com.unity.netcode.gameobjects. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-08.

What are some alternatives?

When comparing ColafeScript and com.unity.netcode.gameobjects you can also consider the following projects:

realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity

Mirror - #1 Open Source Unity Networking Library

Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror

LiteNetLib - Lite reliable UDP library for Mono and .NET

com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

VoiceChatManager - An SCP: SL plugin which allows to record players' voice chat and play custom audios globally or in the proximity of a specific position or player.

SimpleUnityTCP - 🖧 Simple Unity Project to show how TCP communication are builded in C# without multi-threading or Unity network (Unet) involved.

Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]

Riptide - Lightweight C# networking solution for multiplayer games.

discord-rpc-csharp - C# custom implementation for Discord Rich Presence. Not deprecated and still available!

AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files

TileMaps - Example repository for organizing generic tile maps in Unity with C#