Coerce-rs VS rust-multiplayer-physics

Compare Coerce-rs vs rust-multiplayer-physics and see what are their differences.

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Coerce-rs rust-multiplayer-physics
5 1
670 53
- -
8.0 0.0
30 days ago over 2 years ago
Rust Rust
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Coerce-rs

Posts with mentions or reviews of Coerce-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-17.

rust-multiplayer-physics

Posts with mentions or reviews of rust-multiplayer-physics. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Coerce-rs and rust-multiplayer-physics you can also consider the following projects:

tiny-tokio-actor - A simple tiny actor library on top of Tokio

prost - PROST! a Protocol Buffers implementation for the Rust Language

async-sema - Semaphore using `async` and `await`

rustfuif - Performance & correctness oriented beursfuif implementation in rust

axiom - Implementation of a highly-scalable and ergonomic actor model for Rust

rmp-rpc - a msgpack-rpc rust library based on tokio

bastion - Highly-available Distributed Fault-tolerant Runtime

alkonost - Simple spam detector for YouTube chats with different UI options

remoc - Remoc 🦑 — Remote multiplexed objects, channels and RPC for Rust

grpc-rust - Rust implementation of gRPC

async-backplane - Simple, Erlang-inspired fault-tolerance framework for Rust Futures.

bevy-tnua - A floating character controller for Bevy