Codename One
The-Forge
Our great sponsors
Codename One | The-Forge | |
---|---|---|
88 | 34 | |
1,646 | 4,432 | |
1.6% | 2.8% | |
8.5 | 6.9 | |
7 days ago | 21 days ago | |
Java | C++ | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Codename One
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A list of SaaS, PaaS and IaaS offerings that have free tiers of interest to devops and infradev
codenameone.com — Open source, cross-platform, mobile app development toolchain for Java/Kotlin developers. Free for commercial use with an unlimited number of projects
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Android Play Billing Needs updating
This was resolved in this issue: https://github.com/codenameone/CodenameOne/issues/3706
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Backward Compatibility, Go 1.21, and Go 2
Naturally depends on the use case, yet they work good enough to be in business for 20 years.
https://www.ptc.com/en/products/developer-tools/perc
https://www.aicas.com/wp/products-services/jamaicavm-tools/
https://www.codenameone.com/
Android 5 & 6 (only changed back into JIT/AOT due to long compile times), https://www.infoq.com/news/2014/07/art-runtime/
Unfortunely the best well known, Excelsior JET, is no longer in business, most likely due to GraalVM and OpenJ9 being available as free beer, while PTC, Aicas Codename One are safe in their domains.
There is also RoboVM (https://github.com/MobiVM/robovm) as free beer, however it actually started as a commercial product, and the acquisition from Xamarin kind of stagnated it (naturally).
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Can't Reproduce a Bug?
At Codename One, we were using App Engine when our daily billing suddenly skyrocketed from a few dollars to hundreds. The potential cost was so high it threatened to bankrupt us within a month. Despite our best efforts, including educated guesses and fixing everything we could, we were never able to pinpoint the specific bug. Instead, we had to solve the problem through brute force.
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Mobile Apps with Java
We don't use GraalVM since our project was developed prior to its existence and we aimed for deeper native integration than it can offer: https://github.com/codenameone/CodenameOne
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Developing cross platform mobile application [closed]
XMLVM, Codename One and iSpectrum (cross compile Java code from an Android app or creating one from scratch
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Apple Offer Codes
I suggest filing an RFE in the issue tracker.
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Play Billing Library Version Deprecation
Thanks. It's always good to get another reminder. Yes, it was reported. u/shannah78 is working on this but we have time until November.
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Problems compilint to android side
please check this issue https://github.com/codenameone/CodenameOne/issues/3686
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The Holy Grail of Java Performance
We use ParparVM which we wrote. It compiles a subset of Java 8 (sort of) to native by translating the bytecode to C and passing that through XCode. The reason we took this path and not the path of "direct to native", is that it allows for future compatibility.
The-Forge
- WebKit Switching to Skia for 2D Graphics Rendering
- Not only Unity...
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Ask HN: Released games built on FOSS engines?
Oh, I forgot a few major ones:
https://github.com/ConfettiFX/The-Forge was used in No Man's Sky, Hades and Starfield.
https://github.com/jrouwe/JoltPhysics is the physics engine in Horizon Forbidden West.
- The Forge 1.53: Steam Deck support, dropped EASTL containers, docking imgui
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How many semaphores do really I need?
To my understanding, every source I've read says that this should cause issues, but in practice it doesn't. What gives? Did I miss something? Here are multiple examples using the latter approach.
- So this is very likely BGS first game to use DX12
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Amnesia TDD HPL2 refactor
This is a toy project that I've been working on for the past few months. Essentially, I've rewritten all the rendering code for the engine using BGFX. This means that all the fixed function OpenGL 1.2 code has been removed from the engine. BGFX supports OpenGL 3.3 and DirectX11, but there are still some rendering artifacts with DirectX11, so the engine still uses OpenGL when running on Windows. I've been considering switching to The Forge (https://github.com/ConfettiFX/The-Forge) if I want to have more control over the rendering pipeline. However, this is a complex topic with significant implications for the codebase. I've already done the hard work of eliminating clumsy abstractions in the engine and simplifying the render pipeline, so it's just a matter of deciding what direction I want to take.
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Looking for a C++ 2D/3D rendering engine/api.
The-Forge might fit:
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Some information about the Creation Kit changes for Starfield.
So, I'm not sure if it is widely known, that Starfield is going to be running on a lot of "The Forge." The creators of The Forge says it was added to Creation Kit in 2019. This will open a LOT of new systems for Bethesda games.
- SoLoud - Game Audio Engine ที่ใช้งานง่าย (มาก) และ opensource สำหรับ C++
What are some alternatives?
Multi-OS Engine - Multi-OS Engine: Create iOS Apps in Java (or Kotlin ... etc.)
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Design Patterns - Design patterns implemented in Java
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
J2ObjC - A Java to iOS Objective-C translation tool and runtime.
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
sitemapgen4j - SitemapGen4j is a library to generate XML sitemaps in Java.
Veldrid - A low-level, portable graphics library for .NET.
Maven Wrapper - The easiest way to integrate Maven into your project!
VulkanSceneGraph - Vulkan & C++17 based Scene Graph Project
Modern Java - A Guide to Java 8 - Modern Java - A Guide to Java 8
ImGui.NET - An ImGui wrapper for .NET.