CodemerxDecompile
pokeemerald
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CodemerxDecompile | pokeemerald | |
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1 | 90 | |
187 | 2,018 | |
44.9% | 3.5% | |
9.4 | 8.6 | |
19 days ago | 6 days ago | |
C# | C | |
GNU Affero General Public License v3.0 | - |
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CodemerxDecompile
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In the Jungle of .NET Decompilers
https://github.com/codemerx/CodemerxDecompile ... JustDecompile replacement.... Same devs.
pokeemerald
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[Gen 3] Using RNG manipulation and the Dewford Trend to Determine Feebas Tiles and Secret ID
When you start a new game, the game generates the Dewford phrases (and Feebas tile seeds) from EasyChat words by making some calls to RNG, shown here in InitDewfordTrend and SeedTrendRng. To summarize (assume H16 is the upper 16 bits of the RNG seed on that advancement): It makes a call on Advance x to determine the first word, always pulled from CONDITIONS (H16 % 69) It calls RNG on Advance x+1 to determine whether the second word is from LIFESTYLE or HOBBIES (H16 & 1, LIFESTYLE if it's 1, HOBBIES if it's 0) Then it calls RNG on Advance x+2 to determine what that word will be (H16 % 45 for LIFESTYLE, H16 % 54 for HOBBIES) It calls RNG on Advance x+3 to determine whether the trendiness is increasing or decreasing (not important for this, but it's H16 & 1) It calls RNG on advance x+4 to try setting the maximum trendiness If this value is greater than 50, it calls RNG again (on advance x+5) to try setting the max trendiness. If this value is greater than 80, it calls RNG a third time (on advance x+6) to set the max trendiness (each of these calls are H16 % 98) Once it has the max trendiness (takes the result from above and adds 30, giving a max value of 127), it calls RNG to set the current trendiness (the value itself isn't really important for our purpose, but it's (H16 % (max trendiness value+1)) +30, where the max trendiness value is the value before adding 30. This value also has a max of 127) Finally, it calls RNG to set the associated Feebas seed (H16)
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[pokeemerald] Getting this into the game's over world (and colored correctly) was a bit more work than I initially expected but good learning, now for the other two.
it's used for working with decompilation projects like pokeemerald
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PokeClassic: A Pokemon Yellow Remake in Pokemon Emerald.
This is the main one: https://github.com/pret/pokeemerald/wiki/Adding-new-event-object-or-overworld-sprites
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Corruption on PGE & pasting hex data into backups OR Am I being an idiot? More in comments
I strongly recommend you to switch your project to pokeemerald as it's more difficult to get those bugs. Also you'll get some tutorials in its wiki.
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Gba development
You could start by looking at the decompositions like https://github.com/pret/pokeemerald and seeing what resources they have, but it’s gonna require coding and it’s not as drag and drop.
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Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Pokémon Ruby/Sapphire, Pokémon FireRed/LeafGreen and Pokémon Emerald.
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What is and isn't possible with Emerald ROM hacks?
Here's the script file for Route 110 to compare. That contains the scripts for the Aqua grunts blocking the path, meeting Prof. Birch, the rival fight, handling Cycling Road's mini-game and bike requirement, NPC dialog, NPC battles, Match Call Registration, giving items, and NPC movement, so it should give you a good idea how to do a lot of various scripted events.
I don't know about any sort of translation, but if you're trying to do something specific, you generally try to think of a place in the vanilla game that already does it and check out its script file to see how it works. You can see all the event functions (or macros as they're called in the files) here: https://github.com/pret/pokeemerald/blob/master/asm/macros/event.inc
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TIL that all of undertale’s dialogue is handled in one spaghetti code massive switch statement that takes thousands of lines
With enough dedicated people it doesn't have to be, https://github.com/pret/pokeemerald
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I Made A ROM Hack Using the Emerald Decomp Project Which Includes a Thief Ball and Raised Catch Odds When Pushing B as the Ball Shakes.
Yes! Firstly, clone the original Pokeemerald repo and build it per the INSTALL.md file. I HIGHLY recommend having the repo live in a folder in your WSL, since it'll make compiling 10x faster. If you don't know what I'm referring to, read the Check that your Build Setup is Good section of this tutorial).
What are some alternatives?
pokeemerald-expansion - Feature branches for the pokeemerald decompilation. See the wiki for more info.
Complete-Fire-Red-Upgrade - A complete upgrade for FireRed, including an upgraded Battle Engine.
pokefirered - Decompilation of Pokémon FireRed/LeafGreen
universal-pokemon-randomizer - Public repository of source code for the Universal Pokemon Randomizer
poryscript - High-level scripting language for gen 3 pokemon decompilation projects
Trainer-Editor - A trainer editor for the 3rd generation Pokémon games.
dnSpy - Unofficial revival of the well known .NET debugger and assembly editor, dnSpy
crystal-randofuser - Pokemon Crystal Randofuser. Also see https://github.com/xCrystal/pokecrystal-randofuser
PokeExpansion - Safe and dynamic Pokemon expansion in Pokemon Emerald version
universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX
JustDecompile Engine - The decompilation engine of JustDecompile
pokecrystal-speedchoice - Repo for v7 and later of Crystal Speedchoice, a "Speedrunner's choice" mod of gen2.