ClassiCube
PojavLauncher
ClassiCube | PojavLauncher | |
---|---|---|
7 | 86 | |
1,463 | 6,902 | |
2.4% | 2.0% | |
9.9 | 9.0 | |
7 days ago | 2 days ago | |
C | Java | |
GNU General Public License v3.0 or later | GNU Lesser General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ClassiCube
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Custom Minecraft Classic client written from scratch in C
Great project, why though the insistence on no survival mode?
> It does not have a survival mode (nor will such a mode be added)
https://github.com/UnknownShadow200/ClassiCube#what-classicu...
- Custom Minecraft Classic 0.30/ClassiCube client written in C
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Minecraft Classic 0.30 Reimplemented in C
Btw here is Minecraft Classic written in C, not ported from Java: https://github.com/UnknownShadow200/ClassiCube
PojavLauncher
- Custom Minecraft Classic client written from scratch in C
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What iPhone do I need?
iPhone 8 Plus has the A11 chip so yes. Secondly, i think you don‘t need to be jailbroken, but i cannot guarantee you this. https://github.com/PojavLauncherTeam/PojavLauncher You can install it from a AltStore Repository or sideload the ipa from GitHub
- Can somebody explain why it's not loading
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playing the mod create on the cell phone, the application is called Pojavlaucher is on the Playstore
sadly i found this: https://github.com/PojavLauncherTeam/PojavLauncher/issues/1948
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Just wanted to post about "voldeloom", a tool for compiling Forge 1.3/1.4/1.5/1.6/1.7 mods i've been poking at for the last couple months
I know the last time I tried doing silly Beta 1.7 stuff the most annoying load-bearing part was LWJGL2; you might be able to bypass that with this which implements LWJGL2 using LWJGL3 (3.1 only, 3.2 changed some APIs it required). I guess you'd also have to reimplement FML but that's easier than rewriting the game to use LWJGL 3.
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I reached 2000 daily reward streak today. It's been almost 5.5 years since claiming first reward
It's a Minecraft java edition launcher for mobile devices https://github.com/PojavLauncherTeam/PojavLauncher
- Goddamnit
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Honey wake up new bug just dropped
this
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might not be the first to post this, but anyway here’s hypixel skyblock on iPhone with mods and everything
ios github, android github
- is there a way to open 2 pojavlaunchers
What are some alternatives?
MCP-Reborn - MCP-Reborn is an MCP (Mod Coder Pack) for Minecraft for making modded clients and researching its code. (1.13-1.20.1)
MCinaBox - MCinaBox - A Minecraft: Java Edition Launcher for Android. An Encapsulation of [CosineMath's BoatApp](https://github.com/AOF-Dev/BoatApp).
MinecraftC - A Raytraced Minecraft Classic 0.0.30a port to C
HMCL - A Minecraft Launcher which is multi-functional, cross-platform and popular
PrismLauncher - A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once (Fork of MultiMC)
Pojav launcher - A Minecraft: Java Edition Launcher for Android and iOS based on Boardwalk. This repository contains source code for iOS/iPadOS platform.
betacraft-launcher - A launcher for Minecraft focused on legacy versions of the game
android-openjdk-build-multiarch - Build and packaging script for building OpenJDK, used for PojavLauncher
UTM - Virtual machines for iOS and macOS
minecraft-vortex-launcher - Fast, lightweight and easy to use Minecraft launcher
MinecraftForge - Modifications to the Minecraft base files to assist in compatibility between mods. New Discord: https://discord.minecraftforge.net/