ClassTypeReference-for-Unity VS glTFast

Compare ClassTypeReference-for-Unity vs glTFast and see what are their differences.

ClassTypeReference-for-Unity

Property drawer that allows class selection from drop-down in Unity. (by SolidAlloy)

glTFast

Efficient glTF 3D import / export package for Unity (by atteneder)
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ClassTypeReference-for-Unity glTFast
1 7
289 1,181
- -
3.2 8.7
over 1 year ago 14 days ago
C# C#
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
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ClassTypeReference-for-Unity

Posts with mentions or reviews of ClassTypeReference-for-Unity. We have used some of these posts to build our list of alternatives and similar projects.
  • Cards game, unique effects, and scriptable objects!
    1 project | /r/Unity3D | 14 Feb 2022
    At the moment, the only thing that comes to my mind is to create your effects as standard C# classes, add a Type field to your card SO using this wrapper class, and use Activator.CreateInstance (or some more performant alternative if necessary) to create an instance of that type at runtime. Obviously, I'd recommend sticking with your "base class" contractual thinking, maybe in the form of an interface. Here's a simplified version:

glTFast

Posts with mentions or reviews of glTFast. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-12.