Clang.jl
C binding generator and Julia interface to libclang (by JuliaInterop)
sol2
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation: (by ThePhD)
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Clang.jl
Posts with mentions or reviews of Clang.jl.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-27.
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Julia 1.10 Released
Are there solid C interfaces that can be used?
A large part of why I started using Julia is because calling into other languages through the C FFI is pretty easy and efficient. Most of the wrappers are a single line. If there is not existing driver support, I would pass the C headers through Clang.jl, which automatically wraps the C API in a C header.
https://github.com/JuliaInterop/Clang.jl
I most recently did this with libtiff. Here is the Clang.jl code to generate the bindings. It's less than 30 lines of sterotypical code.
https://github.com/mkitti/LibTIFF.jl/tree/main/gen
The generated bindings with a few tweaks is here:
https://github.com/mkitti/LibTIFF.jl/blob/main/src/LibTIFF.j...
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A new C++ <-> Julia Wrapper: jluna
If you are interested in C++ interop you can also have a look at Clang.jl and CxxWrap.jl (the usual Julia package chaos applies, where the package mentioned in old talks and docs that you find on google is superseded by some others...)
sol2
Posts with mentions or reviews of sol2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-20.
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Any tips for how to make moddable games?
As someone said, make the game data-driven is a good first step but I will say, also have some sort of way to add additional game logic. For C++ games, lua is really easy to embed the interpreter in your C++ binary, read in the files from a directory (like /mods) with the C++ filesystem api new in C++17, and it's very easy to use SoL to write an API for lua specific to your game. Many games use lua in this way and it's probably the most common mod path setup.
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Script Interoperability
I've only ever done this from C++, but it's using the same lua C library, so should be durable from C as well. You can look up how sol2 or any other wrapper libraries do it.
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Need help trying to embed lua in c++
Consider sol2
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CBN Changelog: December 3, 2022. Improved LUA support in progress!
This version relies on a Lua C++ wrapper called sol2 to hide Lua stack management from the developer, so creating new bindings can be done by adding a few lines of human-readable C++. It still has to be done manually, but at least sol2 is able to automatically figure out types of objects being bound, so it's not much different from our de-/serialization code.
- RTS programming game where you write real C++ code to control your player.
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why?
Here's an example: sol2
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Tools for rolling your own engine
Here is link number 2 - Previous text "Sol"
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Storing pointers to C++ data in Lua in a type-safe-ish manner that are comparable on the Lua side.
Have you considered using sol2? https://github.com/ThePhD/sol2 Or if you don't want to switch over, you can at least look at their code and see how they handle this.
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jluna: a new Julia <-> C++ Wrapper
It is half of a pun as I was inspired by [sol3](https://github.com/ThePhD/sol2) which is a lua <-> c++ wrapper. Sol means sun and the julia c-api prefixes all it's functions with jl, luna means moon so it is pronounced "jay luna"
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A new C++ <-> Julia Wrapper: jluna
If you want to be portable I'd recommend C++ and Lua, I used those for years and it runs on everything and there's this most amazing wrapper API which was a huge inspiration