Cinder
Boost
Our great sponsors
Cinder | Boost | |
---|---|---|
26 | 9 | |
5,230 | 6,487 | |
- | 1.9% | |
5.9 | 9.8 | |
9 days ago | 4 days ago | |
C++ | HTML | |
GNU General Public License v3.0 or later | Boost Software License 1.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Cinder
-
UI framework with C++ simulation.
Have you come across openFrameworks (https://openframeworks.cc/) or Cinder (https://libcinder.org/)?
- Learning C++ for Multimedia and Audio programming
-
SDL, SFML, other libraries for game development in C++...?
I only used SFML, currently making a 2D isometric game. I really like it so far overall, easy to use IMO, pretty well documented. Does what I need it to do. Heard good things about SDL2 and also Cinder++ (https://libcinder.org/) also.
-
GUI Tips C++
What kind of game? You might be better off using a game engine unless it's more of a simple starter project. Check out https://libcinder.org/ or see lots of engines here: https://github.com/collections/game-engines
-
Something like p5.js but for C++
Try Cinder (https://libcinder.org/). I have not tried it myself but it seems to have the same goals as P5 and Processing (ie. creative coding).
-
What is the most engaging coding language to start with...
or its C++ cousins openFrameworks and Cinder
-
I'm having a hard time staying committed to learning C++ and OpenGL for game development.
Mid Level [Three.js (WebGL)(https://libcinder.org/) Mesh, Geometry, Material, Lighting] [Graphics Library]
-
Getting started with graphics programming on a mac?
Depends on what kind of graphics programming you are wanting to do. If you are looking towards like experiential or generative or stuff of that ilk, I'd look at https://libcinder.org or https://openframeworks.cc
- If you're having trouble getting OpenGL stuff to compile, while I have not checked on Monterey, things like openFrameworks and Cinder still compile fine on Mac last I looked. Granted you're still limited to certain OpenGL versions but that's at least something to try to get started.
-
Tool for visualizing simulation
I looked far and wide and here's what I got: - OpenGL: It lets me do everything I want, but I also have to start from scratch (camera matrices, input handling, shader programming, etc). - Abstractions over OpenGL ((Cinder)[https://libcinder.org/] and (Magnum)[https://magnum.graphics/]): Easier to use when compared to pure OpenGL, but they still require a considerable amount of manual work to get them to show hair strands on screen. - Game engines: I still haven't tried any, but my concern is whether or not they would let me use my own code to do all the simulation (collision detection, movement computation, etc).
Boost
-
The Future of Boost by Vinnie Falco
git clone https://github.com/boostorg/boost.git -b ${{ inputs.branch }} "${{ inputs.boost-dir }}" --depth 1 git submodule update --depth 1 -q --init tools/boostdep python tools/boostdep/depinst/depinst.py --include library_i_want"
-
Boost – a new open-source desktop app for managing Spring Boot microservices
Any thoughts on why it has exactly the same name as a popular source available project that's been around since the 1990s?
earliest archive: https://web.archive.org/web/19991011120524/http://www.boost....
latest commit (today): https://github.com/boostorg/boost/commit/7727baea944c6365301...
naming in 2023: "The Boost project provides free peer-reviewed portable C++ source libraries"
naming in 1999: "The Boost web site provides a repository for free C++ libraries"
-
Introducing Boost - a new open source desktop app for managing Spring Boot microservices
Hmm...
- Boost:Boost
-
Boost v1.79.0 released
If you are using cmake, clone https://github.com/boostorg/boost and as a a sub directory - or I’ve had pretty good luck using the fetch content cmake stuff to just grab and build boost with my code.
set(BOOST_INCLUDE_LIBRARIES system thread) # enabled libraries set(BOOST_ENABLE_CMAKE ON) # CMake support FetchContent_Declare(boost GIT_REPOSITORY https://github.com/boostorg/boost.git ...
-
Easy to use, fast, git sourced based, statically linked C/C++ package manager.
In fact, boost has cmake files now — pretty recent addition and I haven’t got around to testing, but no reason to think it doesn’t work. https://github.com/boostorg/boost. Also, boost is getting more modular with every release — more and more libraries can be pulled independently with mostly only depending on boost.core. Asio has been like this forever, but Boost.math is a recent example to the bandwagon. You can find an independent release package for math on GitHub now.
What are some alternatives?
abseil-cpp - Abseil Common Libraries (C++)
Folly - An open-source C++ library developed and used at Facebook.
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Dlib - A toolkit for making real world machine learning and data analysis applications in C++
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
Seastar - High performance server-side application framework
EASTL - Obsolete repo, please go to: https://github.com/electronicarts/EASTL
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
Loki - Loki is a C++ library of designs, containing flexible implementations of common design patterns and idioms.