Cinder
MonkeyType
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Cinder | MonkeyType | |
---|---|---|
26 | 9 | |
5,230 | 4,515 | |
- | 1.1% | |
5.9 | 5.9 | |
8 days ago | about 2 months ago | |
C++ | Python | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Cinder
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UI framework with C++ simulation.
Have you come across openFrameworks (https://openframeworks.cc/) or Cinder (https://libcinder.org/)?
- Learning C++ for Multimedia and Audio programming
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SDL, SFML, other libraries for game development in C++...?
I only used SFML, currently making a 2D isometric game. I really like it so far overall, easy to use IMO, pretty well documented. Does what I need it to do. Heard good things about SDL2 and also Cinder++ (https://libcinder.org/) also.
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GUI Tips C++
What kind of game? You might be better off using a game engine unless it's more of a simple starter project. Check out https://libcinder.org/ or see lots of engines here: https://github.com/collections/game-engines
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Something like p5.js but for C++
Try Cinder (https://libcinder.org/). I have not tried it myself but it seems to have the same goals as P5 and Processing (ie. creative coding).
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What is the most engaging coding language to start with...
or its C++ cousins openFrameworks and Cinder
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I'm having a hard time staying committed to learning C++ and OpenGL for game development.
Mid Level [Three.js (WebGL)(https://libcinder.org/) Mesh, Geometry, Material, Lighting] [Graphics Library]
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Getting started with graphics programming on a mac?
Depends on what kind of graphics programming you are wanting to do. If you are looking towards like experiential or generative or stuff of that ilk, I'd look at https://libcinder.org or https://openframeworks.cc
- If you're having trouble getting OpenGL stuff to compile, while I have not checked on Monterey, things like openFrameworks and Cinder still compile fine on Mac last I looked. Granted you're still limited to certain OpenGL versions but that's at least something to try to get started.
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Tool for visualizing simulation
I looked far and wide and here's what I got: - OpenGL: It lets me do everything I want, but I also have to start from scratch (camera matrices, input handling, shader programming, etc). - Abstractions over OpenGL ((Cinder)[https://libcinder.org/] and (Magnum)[https://magnum.graphics/]): Easier to use when compared to pure OpenGL, but they still require a considerable amount of manual work to get them to show hair strands on screen. - Game engines: I still haven't tried any, but my concern is whether or not they would let me use my own code to do all the simulation (collision detection, movement computation, etc).
MonkeyType
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Enhance Your Project Quality with These Top Python Libraries
MonkeyType collects runtime types of function arguments and return values, and can automatically generate stub files or add type annotations directly to your Python code based on the types collected at runtime.
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A Tale of Two Kitchens - Hypermodernizing Your Python Code Base
To alleviate the burden of manual annotation, MonkeyType offers a clever solution. It dynamically observes the types entering and leaving functions during code execution. Based on this observation, it generates a preliminary draft of type annotations. This significantly reduces the effort needed to add type hints to legacy code.
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Programming Breakthroughs We Need
https://github.com/instagram/MonkeyType can perform the call logging, and can export a static typing file which is used by mypy, but also e.g. PyCharm. It doesn't expose such fine grained types, but you could build that based on the logged data.
- Is there any language that is as similar as possible to Python in syntax, readability, and features, but is statically typed?
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Typehole – Create TypeScript interfaces from JS runtime values automatically
Not sure if you're joking but there is something similar for python developed by a rather well known company https://github.com/Instagram/MonkeyType
- Cinder: Instagram's performance oriented fork of CPython
What are some alternatives?
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
PythonBuddy - 1st Online Python Editor With Live Syntax Checking and Execution
unimport - :rocket: The ultimate linter and formatter for removing unused import statements in your code.
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
Pyston - A faster and highly-compatible implementation of the Python programming language.
Folly - An open-source C++ library developed and used at Facebook.
Dlib - A toolkit for making real world machine learning and data analysis applications in C++
Boost - Super-project for modularized Boost
nannou - A Creative Coding Framework for Rust.
libPhenom