Chisel.Prototype
RecyclerKit
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Chisel.Prototype | RecyclerKit | |
---|---|---|
2 | 2 | |
453 | 382 | |
1.1% | - | |
0.0 | 0.0 | |
almost 2 years ago | about 3 years ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Chisel.Prototype
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How could I cut a shape out of a mesh at runtime
What you’re looking for is called constructive solid geometry or CSG for short. This is the best implementation I’ve seen for unity. This api is mainly designed for level editing but the core algorithm should do what you want if you’re able to utilize it. Good luck!
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The year is 2021. You are starting a new game project. What assets/plugins do you import?
Looking forward to its successor: https://github.com/RadicalCSG/Chisel.Prototype
RecyclerKit
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How & When (Not) To Use the Built-in Pooling in Unity 2021+
Github is only briefly mentioned, but most of the article makes it sound like there's no stable free option. Github search shows a lot of mature options with a fair number of users. From simple nearly pure C# unity-object-pool to MonoBehaviour-based RecyclerKit.
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The year is 2021. You are starting a new game project. What assets/plugins do you import?
Most projects, from the same github account: https://github.com/prime31/GoKit - tweening https://github.com/prime31/TransitionKit - transitions https://github.com/prime31/RecyclerKit - pooling
What are some alternatives?
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
NaughtyAttributes - Attribute Extensions for Unity
bazel-bsp - An implementation of the Build Server Protocol for Bazel
unity-object-pool - An elegant object pool and manager implementation for Unity
TransitionKit - Modular, extensible transitions in scene and between scenes
MessageKit - Decoupled message sending system meant as a replacement for SendMessage and its variants.
stm32-lis302dl - Provides the LIS302DL driver, part of the STM32Cube BSP Component for all STM32xx series.
GoKit - Lightweight tween library for Unity
LazyBuilder - A procedural node based tool for Unity engine
Chisel-Strike - A .NET XOR encrypted cobalt strike aggressor implementation for chisel to utilize faster proxy and advanced socks5 capabilities.