Chisel.Prototype
Work in progress prototype for the Chisel Level Editor, for Unity (by RadicalCSG)
GoKit
Lightweight tween library for Unity (by prime31)
Our great sponsors
Chisel.Prototype | GoKit | |
---|---|---|
2 | 1 | |
453 | 582 | |
1.1% | - | |
0.0 | 0.0 | |
almost 2 years ago | over 3 years ago | |
C# | C# | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Chisel.Prototype
Posts with mentions or reviews of Chisel.Prototype.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-29.
-
How could I cut a shape out of a mesh at runtime
What you’re looking for is called constructive solid geometry or CSG for short. This is the best implementation I’ve seen for unity. This api is mainly designed for level editing but the core algorithm should do what you want if you’re able to utilize it. Good luck!
-
The year is 2021. You are starting a new game project. What assets/plugins do you import?
Looking forward to its successor: https://github.com/RadicalCSG/Chisel.Prototype
GoKit
Posts with mentions or reviews of GoKit.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-29.
-
The year is 2021. You are starting a new game project. What assets/plugins do you import?
Most projects, from the same github account: https://github.com/prime31/GoKit - tweening https://github.com/prime31/TransitionKit - transitions https://github.com/prime31/RecyclerKit - pooling
What are some alternatives?
When comparing Chisel.Prototype and GoKit you can also consider the following projects:
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
NaughtyAttributes - Attribute Extensions for Unity
RecyclerKit - Object pool manager for Unity
MessageKit - Decoupled message sending system meant as a replacement for SendMessage and its variants.
bazel-bsp - An implementation of the Build Server Protocol for Bazel
TransitionKit - Modular, extensible transitions in scene and between scenes
stm32-lis302dl - Provides the LIS302DL driver, part of the STM32Cube BSP Component for all STM32xx series.
LazyBuilder - A procedural node based tool for Unity engine
Chisel.Prototype vs realtime-CSG-for-unity
GoKit vs NaughtyAttributes
Chisel.Prototype vs RecyclerKit
GoKit vs realtime-CSG-for-unity
Chisel.Prototype vs NaughtyAttributes
GoKit vs MessageKit
Chisel.Prototype vs bazel-bsp
GoKit vs TransitionKit
Chisel.Prototype vs TransitionKit
Chisel.Prototype vs MessageKit
Chisel.Prototype vs stm32-lis302dl
Chisel.Prototype vs LazyBuilder