Chicago95
aseprite
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Chicago95
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Supermium – Chromium fork for Win 2003 and newer
If that's a concern for you, there are themes for GTK3 and GTK4 that replicate classic 3D widgets and remove much of the excess padding in modern apps. https://github.com/B00merang-Project/Windows-95 https://github.com/grassmunk/Chicago95 (You should install both; Chicago95 is more actively developed, but B00merang gives you a GTK+4 theme that's currently missing from Chicago95.) Works reasonably well as a daily-driver, giving you a similar look to the modern SerenityOS GUI on a standard Linux system. Even the modern GTK+4 "responsive" apps work as designed, with some non-critical graphical quirks.
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Progman: X11 WM modeled after Program Manager from the Windows 3 era
https://github.com/grassmunk/Chicago95
Chicago was the code name for the development version of the highly anticipated Windows95
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Haiku OS: The Open Source BeOS You Can Daily Drive in 2024
Haven’t tried it, but there’s https://github.com/grassmunk/Chicago95
- Windowsi kasutajad, kuidas tee nii vähese 🪟-sisaldusega hakkama saate?
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Ubuntu 90s theme
Might be looking for something closer to this: https://github.com/grassmunk/Chicago95
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OS/2 Warp, PowerPC Edition
I bloody want my Linux and apps on it to look like this or something of this flavour. Most retro themes are poor quality shams (Chicago95[1] is the only good one, yet still not perfect). I feel like I would gladly pay serious money for a really high quality conversion of all the parts, including themes for all widget libraries and no quirks.
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Looking for a specific 'subgenre' of digital minimalism - "Retro digital"?
Chicago95
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Exploring Windows XP on macOS ARM64
Related: you can make Linux look like Windows 95 (98/2000/XP), icons and all: https://github.com/grassmunk/Chicago95
It works really well.
- Chicago95 – Windows 95 Theme for Linux
aseprite
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Paint.net
Aseprite is free if you compile it yourself [0], and can still be used for commercial purposes if compiled this way [1]. But I recommend buying it anyway to support the project.
[0]: https://github.com/aseprite/aseprite/
[1]: https://www.aseprite.org/faq/#can-i-sell-graphics-created-wi...
- Backdoor in upstream xz/liblzma leading to SSH server compromise
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Monodraw
Nitpick: Aseprite is source-available, not open source by the Open Source Initiative's definition. From the Aseprite EULA [1]:
> (g) Source code.
> You may only compile and modify the source code of the SOFTWARE PRODUCT for your own personal purpose or to propose a contribution to the SOFTWARE PRODUCT.
The OSI's definition of open source [2] requires distribution of unmodified and modified copies (with the exception of lone, unmodified copies; I read somewhere that writing a hello world program is a workaround):
> 1. Free Redistribution
> The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale.
...
> 3. Derived Works
> The license must allow modifications and derived works, and must allow them to be distributed under the same terms as the license of the original software.
"free software" is ambiguous to English speakers/writers, but "open source" is ambiguous in its own way.
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Mindustry: Open-source automation tower defense game
That's not because you didn't know about it that it is a "new trend"
https://github.com/Poussinou/FLOSS-Games-on-Steam
https://store.steampowered.com/curator/38475471-Libre-Open-S...
It's nothing new, and also exist in the tooling side of things
https://store.steampowered.com/app/431730/Aseprite/ - https://github.com/aseprite/aseprite
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Automating sprite packing and flipbook creation in Unreal Engine (Aseprite + TexturePacker + Unreal)
This is specifically targeted for Aseperite users, and also makes use of a great tool called TexturePacker by CodeAndWeb. Andreas from CodeAndWeb always helps me out when I email them, and the software itself is awesome, so I figured I'd give it a boost.
- Monetizing from open source games
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Why is this happening??? Whenever I paste an image into Aseprite the colors change to purple
Are you on macOS? There is a known issue that we've just fixed and released a new version with the fix today as v1.3-rc7 (we're going to publish some release notes in the following days).
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Thirteen Potions Build Log
I'd never used Aseprite before, but it was luckily pretty straightforward to copy and paste and slightly edit the knight into a little spritesheet!
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3D object with animated texture from Blender to Godot -- has anyone gotten this working?
I modeled this simple computer in Blender and used the Pribambase plugin to create an animated texture for it with aseprite. I keyframed the animation in Blender and it works perfectly there.
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Paint on Windows is getting layers and transparency support
One of my favorite "MS Paint" clones is KolourPaint[1]. I've been using it for over a decade (you have to search around to get it on non-linux platforms but I presently have it on MacOS). One of my favorite features is how it handles transparency, where it's just treated like another "color".
If anyone is heavy into pixel art, you may also be interested in Aseprite[2].
What are some alternatives?
Windows-XP - Windows XP themes
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
xfce-winxp-tc - Windows XP stuff for XFCE
Pixelorama - A free & open-source 2D sprite editor, made with the Godot Engine! Available on Windows, Linux, macOS and the Web!
serenity - The Serenity Operating System 🐞
piskel - A simple web-based tool for Spriting and Pixel art.
RetroBar - Classic Windows 95, 98, Me, 2000, XP, Vista taskbar for modern versions of Windows
tiled - Flexible level editor
Chicagofier - An automatic Chicago95 script for Xubuntu
skia-binaries - Prebuilt binaries generated with GitHub Actions that are downloaded by skia-binding's build.rs script.
WinClassic - A Discord theme that imitates the appearance of the Windows Classic theme.
Godot - Godot Engine – Multi-platform 2D and 3D game engine