CheekyKitten
raygui

CheekyKitten | raygui | |
---|---|---|
1 | 30 | |
2 | 3,809 | |
- | 3.1% | |
5.8 | 8.6 | |
17 days ago | 7 days ago | |
C | C | |
MIT License | zlib License |
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CheekyKitten
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Source code for Cheekykitten binary encoding to use for binary obfuscation...
Check out GitHub repo for more information
raygui
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Trying raylib, first time user, what should I know?
About the UI interface, I created raygui a simple immediate-mode UI library, you can also take a look: https://github.com/raysan5/raygui
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Building and Linking Google's ANGLE with Raylib on MacOS
git submodule add https://github.com/raysan5/raygui.git vendor/raygui
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Ported some of raylib examples to Zig
Added splicit type casting in commit: https://github.com/raysan5/raygui/commit/78ad65365ebae6433f60cf03a09e76b43c46cfa2
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Is it be possible to use raygui with GLFW & GLEW?
Yes you can use raygui as a standalone library without raylib. Read for more info: https://github.com/raysan5/raygui/blob/master/src/raygui.h.
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Graphic Library for C
Possibly with https://github.com/raysan5/raygui.
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A question about how GUI libraries are written.
For your example of raygui, you can just look. It's a single header file (but does require raylib) to work.
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Are people using Unity to make software?
I'm under the impression that Unity builds have a good deal of overhead. Plus, in many cases, something like raygui (C# bindings) will actually be quicker to develop with. Nothing wrong with Unity, though. The best tool is the one you know how to use, in my opinion.
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raylib 4.2 released!
raylib extra libraries cleanup: raylib has been on diet and all the extra libraries included on previous releases have been removed from raylib. Now raylib only includes the original 7 raylib modules: rcore, rlgl, rshapes, rtextures, rtext, rmodels and raudio. But no worries, extra libraries have not been deleted, they have been moved to their own repos for better maintainability and more focus on its functionality. The libraries moved out from raylib repo are: raygui, physac, rmem, reasings and raudio (standalone mode). On that same line, a new amazing GitHub group: raylib-extras has been created by @JeffM2501 to contain raylib extra libraries as well as other raylib add-ons provided by the community. Jeff has done an amazing work on that line, providing multiple libraries and examples for raylib, like custom first-person and third person camera systems, Dear ImGui raylib integration, multiple specific examples and even a complete RPG Game Example! Great work Jeff! :D
- Raygui - A simple and easy-to-use immediate-mode gui library
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I made a shortlist of good libraries for my GUI C project and I want your thoughts and comments.
You might also want to take a look at raygui
What are some alternatives?
xnvme - Portable and high-performance libraries and tools for NVMe devices as well as support for traditional/legacy storage devices/interfaces.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
qs - Quick serialization of R objects
nappgui - Cross-Platform C SDK (precompiled)
exfatprogs - exFAT filesystem userspace utilities
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
adiantum - Adiantum and HPolyC specification and test vectors
raylib - A simple and easy-to-use library to enjoy videogames programming
windows-curses - Windows Curses Python module
raylib-cpp - C++ Object Oriented Wrapper for raylib
base36_914 - A fast and space-efficient Base36 encoding for large data
imgui-cmake - Simple project with cmake files to build imgui's example_sdl_opengl3 on multiple platforms.
